The Roguelike Celebration, perhaps the biggest roguelike-centered event in the world, is happening for the third time in 2018.
The date has been set to October 6 and 7, and it will happen again at GitHub’s HQ in San Francisco, as it did last year. Get your tickets now for two days of awesome talks, meeting with roguelike players and developers, playing some games and having a lot of geek fun!
Also, the Call For Presenters is open until July 7, so if you think you have something interesting to share with the roguelike community, share your idea! Past two years have been full of great talks on a variety of topics. Check their website for the full archive of talks in the meantime too!
SAN FRANCISCO — In what can only be described as a brilliantly executed procedurally generated meetup (disguised as a chaotic, improvised and unplanned mess), over 20 professional roguelike developers attending the 2018 Game Developers Conference met at Yerba Buena Gardens last March 21 to talk about their current projects, share stories of development and have a fun time together.
Among the participants were the developers of Dwarf Fortress, Jupiter Hell, Caves of Qud, Cardinal Quest, Tangledeep, and Ananias, as well as the main organizer of the Roguelike Celebration event.
“I hope next year’s output will be closer to what a real planner would do and more believable too.“, said Santiago Zapata, designer of the procedural generator used for the event.
Jeff Lait is a long-standing figure of the roguelike scene. A pioneer on handheld roguelikes with the homebrew GameBoy Advance game: POWDER, and one of the only two persons to have participated in all thirteen yearly 7DRL Challenges to date. I interviewed him almost 10 years ago and he already had a veritable career in our micro-universe. it also looks like he managed to fulfill his main goal for the future which was “to survive”.
This year, he has been awarded a Science and Technology Academy Award for his contributions to Houdini, a high-end toolkit to generate special effects (including a lot of procedural effects), used in many companies including Disney. From our years-ago interview, it seems he was starting his career on SideFX by then.
Take a look at the clip where Patrick Steward announces the award. Congratulations to Jeff!
Based on my recent research and considerations of the roguelikes in the videogames scene in 2018, I just published two new articles on the site. Both originate from my talk on the Roguelike Celebration 2017.
The other related article is What is a Traditional Roguelike; after 10 years of trying to come up with long lists of definitions, I narrowed it down to 4 critical aspects I think traditional roguelikes should keep
November 11 and 12 2017 were the dates selected by the organizers for the second roguelike celebration in San Francisco, California. This time it was two full days, with a single track for talks, and it was awesome. You can check the videos for all the talk at the Internet archive. Following is a summary of the events that took place during the celebration.