The Results for the 2018 7DRL Challenge are now available!

Check out all the finished roguelikes for this year’s 7DRL Challenge!

HERE!

Many thanks to the reviewing committee!

  • Xecutor 12.55%
  • irskep 7.45%
  • roaderful 6.67%
  • jere 6.27%
  • rubybliels 6.27%
  • sparr 5.88%
  • 8BitGoggles 5.10%
  • MatthewLacker 4.71%
  • tomtl 4.71%
  • James McNeill 4.31%
  • PNJeffries 4.31%
  • CaptainKraft 3.92%
  • Deevoh 3.92%
  • heroicfisticuffs 3.92%
  • IceBoxr 3.14%
  • Lachlan Kingsford 3.14%
  • keipra 2.75%
  • Wazoo Labs 2.75%
  • AquaTsar 1.96%
  • jmlait 1.96%
  • Vedor 1.57%
  • Fengol 1.18%
  • Starstew 1.18%
  • PyrooL 0.39%

Roguelike Developers meet during GDC 2018

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SAN FRANCISCO — In what can only be described as a brilliantly executed procedurally generated meetup (disguised as a chaotic, improvised and unplanned mess), over 20 professional roguelike developers attending the 2018 Game Developers Conference met at Yerba Buena Gardens last March 21 to talk about their current projects, share stories of development and have a fun time together.

Among the participants were the developers of Dwarf Fortress, Jupiter Hell, Caves of Qud, Cardinal Quest, Tangledeep, and Ananias, as well as the main organizer of the Roguelike Celebration event.

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I hope next year’s output will be closer to what a real planner would do and more believable too.“, said Santiago Zapata, designer of the procedural generator used for the event.

Jeff Lait has been awarded a Sci-Tech Academy Award

Jeff Lait is a long-standing figure of the roguelike scene. A pioneer on handheld roguelikes with the homebrew GameBoy Advance game: POWDER, and one of the only two persons to have participated in all thirteen yearly 7DRL Challenges to date. I interviewed him almost 10 years ago and he already had a veritable career in our micro-universe. it also looks like he managed to fulfill his main goal for the future which was “to survive”.

roomofmonsters

This year, he has been awarded a Science and Technology Academy Award for his contributions to Houdini, a high-end toolkit to generate special effects (including a lot of procedural effects), used in many companies including Disney. From our years-ago interview, it seems he was starting his career on SideFX by then.

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Welcome to the X-Men
jeff
“I’d like to thank my wife Catelyn and my daughter Sophie for helping separate the real from the unreal in this world”

Take a look at the clip where Patrick Steward announces the award. Congratulations to Jeff!

Migration to wordpress.com

…should be complete! all requests to the old roguetemple.com wordpress installation should be redirected to https://blog.roguetemple.com and should link to the same content.

Along the way I also cleaned up roguetemple’s web directory, the following were archived:

  • The complete old wordpress installation
  • Banners from the old banner rotation program roguetemple had
  • Some random files that were behind hosted in the projects, share and villaDownloads directories (contact me if you miss them)
  • Backups from the IRLDB which is now hosted at forums.roguetemple.com
    • This is so because it has an integration with the forums to post your reviews and score
  • A (broken) poll for the IRDC 2009 location

Things that rightfully remained:

Interesting things I found:

  • The original 2006 Roguelike World Map (prior to the Roguemundi), which I plan to revamp soon. (BTW, this is the actual add request link)
  • The (broken) proof of concept for “atTube“, a service to upload roguelike playthroughs similar to YouTube, using a console recorder.

Please let me know if you notice any dead links or missing content!

oldmap

Two new first level articles added to the site

Based on my recent research and considerations of the roguelikes in the videogames scene in 2018, I just published two new articles on the site. Both originate from my talk on the Roguelike Celebration 2017.

The first one is “A short history of the “roguelike” term“, which expands upon my previous article “On the Historical Origin of the “Roguelike” Term“, covering the events after the term was established and the subsequent confusion.

The other related article is What is a Traditional Roguelike; after 10 years of trying to come up with long lists of definitions, I narrowed it down to 4 critical aspects I think traditional roguelikes should keep

A summary of the Roguelike Celebration 2017 in San Francisco

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November 11 and 12 2017 were the dates selected by the organizers for the second roguelike celebration in San Francisco, California. This time it was two full days, with a single track for talks, and it was awesome. You can check the videos for all the talk at the Internet archive. Following is a summary of the events that took place during the celebration.

Check out the full article here.

 

Researching the historical origin of the “Roguelike” term

On November 11 2017, at the Roguelike Celebration in San Francisco, I had the pleasure of doing the opening talk, titled “What is a Roguelike?, 2017 Edition”, where I explored some of the interpretations on the Roguelike term.

keynote

Something interesting I found while doing research for the talk was what could be the first efforts to organize a group of games similar to rogue under an umbrella term. This happened on Usenet, the technological precursor to Internet Forums, throughout which most of the discussion of computer games happened.

My current progress on this research indicates that the efforts to define this hierarchical relationship, intended mainly to facilitate discussion, ended up serving the purpose of creating a community of niche developers and players who through the constant usage of the term ended up giving it an evolving, collective meaning that was relatively stable until the 2010’s decade, with the growth of the indie games scene and diffusion of the more action focused “Roguelike” labeled games.

Read the full article here