The Forsaken — primordial mage-lords who made pacts with things beyond the rim of creation — were sealed into a ceaseless, ageless slumber eons ago during the sorcery wars. Now, their sleep grows restless and troubled, and the thirteen signs and omens the holy texts claim will presage their awakening have begin to come to pass.
The making of a good roguelike is a process that takes a lot of time and dedication; the project grows at pair with yourself, you learn from the project, and the project “learns” from your experience and mistakes. It sleeps for some months, then polymorphs in the most unexpected way… day by day, as years go by, ideas acummulate in the developer head, notepads are scratched on idle times, the mind flies during boring corporate meetings or classes. Some of these ideas are lucky enough to make it into an actual implementation.
Incursion 0.6.0 has been released. What can I say? this is a masterpiece in progress by Julian Mensch, a roguelike game so detailed and with so many interesting features it can hardly be described until you see for yourself; the vast number of options, the extremely detailed descriptions of races, classes, rooms, skills, combat! and it is not just about cute literary descriptions; everything has an impact on the game, which is a pleasure to play with its many good user interface features and customization.
I only wish I could have had more time to provide a detailed review of this great game, I am afraid I could only chop the top of an iceberg, which I hope to tackle later on, as it is really worth it.
The project is still under development, but it is very enjoyable and will surely make your jaw drop. It is actually part of a much bigger project which will probably be in the fight for the ultimate roguelike of the milennia. An interesting white paper about these can be found here; there is also a nice detailed manual you can browse online to know a bit more about the game.
Incursion is a freeware roguelike (meaning a text-map, turn-based computer game featuring character growth, permanent death and an emphasis on strategy and gameplay depth) game based on (but not strictly adherant to) the mechanics of the d20 system made available under the Open Game License by Wizards of the Coast — the same rules system used by the popular tabletop roleplaying game, Dungeons & Dragons.
Incursion: Halls of the Goblin King
Developer: Julian Mensch