DiabloRL takes the OpenSource path

DiabloRL Logo

Mr. Anubis Raskolnikov, creator of the great rougelike DoomRL, has made a step toward software freedom by releasing the DiabloRL source to the world! The project is very promising, and it is a shame not having the time to make it better when you are a busy roguelike developer, so I am glad he took the decition… I hope we can see new version of the game pop out soon!

As I don’t have as much time to develope DiabloRL as I would like, I decided to release it’s source code under the GPL licence. Also I created a project for DiabloRL on SourceForge, where a SVN repository is set up for DiabloRL.

http://sourceforge.net/projects/diablorl/

As an added bonus, I add the most recent version (basically the 0.4.1-4 that has been on the DiabloRL beta tests forum) for download as 0.4.2, and it’s source code too.

http://diablo.chaosforge.org/

If anyone’s willing to work on it, I’ll gladly give him write permission on the SVN server.

Via chaosforge

5 thoughts on “DiabloRL takes the OpenSource path

  1. Going open source doesnt necessarily mean you are “dropping” a project because you can’t handle it; sometimes the hardest work is putting the basis for something grand to evolve 🙂

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  2. Or so you say.

    BTW, i’m also kinda interested who Anubis Raskolnikov is…this guy must have had a difficult childhood and awful school years…

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  3. “Burned out” is too strong in any case; otherwise, why would he still be working on DoomRL? 😛

    I third the question of who Anubis Raskolnikov is.

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