RogueDev update

  • RogueSDL by Ed Ropple is a rendering engine for roguelikes using the .Net framework

I’ve just finished work on the first release of my Roguelike rendering engine for the Mono and .NET Frameworks, RogueSDL. As the name suggests, it uses the SDL libraries (through SDL.NET) in order to display graphics. I’ve tried to make it as utterly simple to use as possible, and I think I’ve largely succeeded.

  • Roguelike Library For Java (RL4J) 0.1 has been released. It includes a pretty useful collection of algorithms for field of view (including cones!) and Line of Sight. Worth using in your projects!
  • The series of dungeon generation articles continues at ASCII Dreams with this sixth article
  • From Andrew Doull too… his column discussing the perils and rewards of being an unabashed non-professional creating games has been continued with an article about the feature-lists for roguelikes.
  • Another nice detailed article series about random dungeons, a topic never too old for roguelike development. By Dirk Kok

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s