But anyway, why won’t Caverns of Underkeep have classes? Because it’s a dungeon romp, theres no real roleplaying going on what-so-ever. Your job is to kill monsters, and to do this you’ll need to be able to fight, use magic and pick locks.
Behind all graphics and infrastructure work (you play the game as a Java Applet), the project has some interesting gameplay and dungeon generation ideas discussed in this blog. Also, his highness CG Barret (you may remember him for, ehm… CastlevaniaRL graphicworks :P) seems to be backing up the project 🙂
So, welcome Joshua Smyth to the roguelike world, keep on it!
Source: ASCII Dreams