(Requiescat In Pace, Slashie)
Omega, the roguelike we all remember with love and hatred. The roguelike of the “up-in-the-air” madness which started all the craze of overworld roguelikes, the underrated, buggy, unplayable roguelike we all remember. Is back.
Omega is interesting as it was one of the first such games to show the influence of more story and quest led games, particularly the Ultima series that were released commercially by Origin Systems for various micros during the 1980s. Rather than simply wandering round a dungeon, in Omega the player has various paths open to them to appease the gods of Omega’s world.
I’ve taken Omega 0.80.2 and built it as a “proper” Windows application (rather than the console mode builds that have been available before). This version can also optionally show the area around the player using graphics, rather than the usual ASCII characters. The graphics come from David Gervais’ tiles, drawn originally for the game Angband.
Check it out at: http://freespace.virgin.net/davidk.kinder/omega.html, Now.