So, the First <1KBRL Challenge is over.
A total of 14 entries were produced
- Berserker Troll Hunt by Konijn_, Online
- C# <1kRl by Nick Coughlin Homepage
- Deveah’s Source Executable
- Energon Absorber by Numeron Post
- Fur Hunter by Jakub Debski Homepage
- Ido’s Source
- LUCK! by Slash Homepage Online
- Nate879’s Homepage
- Ooooorrrrcs! by Jakub Debski Homepage
- Oh Rats by BlackEye Download Source and Executable
- Pink Warrior by Jurgen Lerch Post
- Ten levels of slaughter by Konstantin Post
- Tower of Doom Chr M Charles Executable
- Xecutor’s Post
You may think it is pointless to make efforts to work a game on less than 1KB of source code nowadays… if i am a bit possitive, the best you could think would be “hey, it’s fun for the developer… let him be!” or “well, thats a pretty cool way to waste whatever work could go into a REAL game”.
I have news for you, and I can’t really explain it. The entries you are about to be reviewed have something, may be having such restriction in the quantity of code to create “playability” makes the developer of the game do what really matters into the game, no place for plot, no place for the simplest of effects, no place for munchkinism, no place for cool, complex algorithms or a full-live-world simulation. It is all about The Game.
I didn’t have the pleasure of living through the ages of classic gaming, but I think this is as close as I can get. My best guess (and great hope) is things were like this before. It is a shame everything has changed so much (natural de-evolution, one day soon we will be able to play games like these <1KBRLs inside a “real”, photorealistic videogame).
Play the games, you will really enjoy them. Also, be sure to tell the author he rocks, and fight with your friends for the highest score or equivalent. Use the roguetemple forums when needed.
So, without further ado, I announce the start of the 1st <1KBRL Challenge reviewing cycle, which start with an really interesting entry: Ooooorrrrcs!