The other people at the table are so engrossed in one of Kronus Maelor(“the Evil High Chancellor”)’s stories, that they don’t notice the king’s predicament. But you, realizing the magnitude of the situation, perform a royal Heimlich maneuver on his highness, saving his life.
This version fixes a number of bugs, including the tactics mode lockup and the problems with Yatate Spinner. There are also several new capabilities added to the plot generator.
Everybody says his nose looks just like mine. No time to talk now, I’ve got to get back to the hospital.
For more information about quests and how to make your own: http://www.asciisector.net/quests
Huzzah! Another week, another incremental Quarker release.
Take on the role of a skilled and daring apprentice of the Nahelan Mage Guild. Delve through countless dark halls, gathering troves of hidden knowledge and gaining power; battle hordes of deadly enemies that will test the limits of your power and wit; and if you’re very lucky and very skilled, emerge into the light of day again, a full master in the Mage Guild. Play MageGuild.
I’m a game developer and also a roguelike fan, so it seemed like a fun challenge. I realize I am a bit late (unfortunately), but I think my game is still at least somewhat interesting.
Since it took me forever to finish it I’m calling it About Time (and as justification, there is a time pausing item).
When taken together, Legerdemain and its companion cluebook: Canticle of the Onslaught, comprise over 250,000 words of prose. Since perfection is achieved not when there is nothing left to add, but when there is nothing left to take away, you can rest assured that Legerdemain is about as imperfect as a three-legged donkey.
75% of the in-game text was translated.
3 thoughts on “Releases Wire XXI”
Hahaha! i c wat u did thar
Releases Wire: Joseph Hewitt 2.0…
Hilarious, and cute kid too.
Yes… well played with the ‘Joseph Hewitt 2.0’, admittedly it took me a moment to click to the joke 😀
Horde is a pretty awesome little thing, I think it could be worth developing further, although of course you run the risk of destroying the fun.
I love the concept of ASCII Sector but I’m rubbish at the space combat 😦
Thanks Andrew 🙂
I love the original Horde game and would like to play it as a roguelike game. Who knows, maybe one day I will work on it.