Yay! It is been a month and it is time for a new exciting releases wire. I have been impatiently waiting for this date to come so I could post!
There’s no menu for loading games, just type in the name of the character to load.
Your risk of being scanned at a nav point is now based on: your confed and militia standing, how often you’ve been caught smuggling in the past, how controlled the nav point is by confeds and militia, and whether or not you’ve just attacked or destroyed any pirates, retros or Kilrathi at that nav point.
High performance engines are designed to provide maximum instantaneous power to the mecha’s body. This improved performance comes at the cost of safety, as engines of this type are prone to going nova if handled roughly. In addition, since most of the energy produced is being directly channeled into the limbs, a mecha with a high performance engine cannot use beam weapons as effectively as others.
I know that libtcod offers most of these features, but I think it’s very complicated, and it relies on several other libraries. RLLib doesn’t need any other libraries, and is less bloated.
I just released LambdaRogue 1.2.
Imbue your ranged attacks with a magical seed, which bursts upon impact. Grasping vines hold the target in place while you continue to destroy it from afar, or deal with closer attackers.
Added Goshi Retsu Dan technique. Explodes opponent hands.
If you aren’t familiar with recent versions of Zangband, they feature a fractal random wilderness with multiple towns and dungeons. Z+Angband further enriches the world by adding farms and inns, independent fragments of civilization outside of towns.
2 thoughts on “Releases Wire XXII”
Ah, you do this in a montly cycle. Now I understand. 🙂
Can you post my game MetaCollider to your next release wire? The website is above. I’ll send you some banners, too.