ARRP 2010: Expedition

Expedition: StormExpedition: Inventory

Expedition is just what the name suggests. You take an expedition into the unknown! Find unclaimed land, found a colony there and sail back to impress the royalty of Spain and get rich.

After being granted an audience in Alcazar of Segovia you start with two caravels, one carrack plus a bunch of sailors led by three captains. Make good use of 6000 maravedies you have. To establish a town you need to drop off one hundred people there and build a plaza. So take some colonists along. They are cheap but keep in mind they need to eat too.

One thing to note is controlling your expedition is not exactly straightforward. Left arrow will turn to portboard and right arrow will turn to starboard. Repeatedly pressing left arrow will not get you to America (*cough!* I mean Asia); you will sail in circles instead.

Expedition: Ship damageExpedition: Arriving home

Ships have hull integrity points. Hazards like storms and reefs damage them. If a ship loses all integrity points it sinks possibly forcing you to forsake some cargo. Damaged ships sail slower so it is imperative to keep them in good condition. To make repairs you need free men and logs of wood. Take at least one carpenter with you. Two hundred logs should be enough to make it one way. Devastate some forest to get enough wood to get back safely.

Game is prone to sudden crashes. A rare event but even a hurricane is not as dangerous to your progress. On the good side Expedition has three interface modes to choose from. Java curses based, libjcsi based and graphical.

Expedition has fitting music. Just listen to it while sailing to new lands. Playing the game may seem easy but avoiding storms and trying to not let your crew starve at the same time is bound to cause troubles. May the winds favor you!

Download current version here.

Expedition: RepairsExpedition: Unfavorable weather

ARRP 2010 – Cataclysm

Hours at a computer have caused your strength and perception to decline…
but your mind couldn’t be better honed.

Forget Alphaman, Cataclysm is a open-ended free form roguelike ambiented on a post-apocalyptic future; you can play the current alpha version by SSH and delight with the wonderful detailed world. Be sure to explore the subway and the sewers!

Let's drink the last cola of the world
Let's drink the last cola of the world
Ah! a liquor store is never out of place :)
Play in the sewers, boy!
Play in the sewers, boy!
Ah! a liquor store is never out of place 🙂

ARRP 2010: Cracks and Crevices

Title screen of C'n'CC'n'C fight

Version 0.5 has two quests available. Completing the second results in victory. You have very limited turns before your first quest “Adulthood” begins automatically. Villagers kick you into the crevice and expect to stay there two days. Look to the right side of status bar for date and time.

Strong point of Cracks and Crevices is unified ‘u’se key which greatly reduces time needed to get into the game. While interface is well done (not counting a few bugs) playing experience is not as smooth. C’n’C is actually real-time. If you do not make a move during a specified interval character is assumed to be resting. Depressing effect it has on tactical play is very visible. Even on easy setting (up to 3 seconds per turn) one tends not to think when fighting because waiting too long will give opponent a free turn.

Combat is much less dynamic than expected. Most attacks end in misses and armor system is plain deflection. With two points of armor you can windshield kobolds. With four you do the same to orcs and so on. Accomplishing second quest consists of getting enough armor to be invulnerable and patiently bashing away until you opponent dies.

Definitely C’n’C is in a state where only hardcore roguelikers or those who wish to help author develop the game would want to play it. If you do press ‘3’ to heal at the temple for free. Hopefully next version will be easier to get into.

C'n'C slaughterhouseC'n'C end game boss