Version 0.5 has two quests available. Completing the second results in victory. You have very limited turns before your first quest “Adulthood” begins automatically. Villagers kick you into the crevice and expect to stay there two days. Look to the right side of status bar for date and time.
Strong point of Cracks and Crevices is unified ‘u’se key which greatly reduces time needed to get into the game. While interface is well done (not counting a few bugs) playing experience is not as smooth. C’n’C is actually real-time. If you do not make a move during a specified interval character is assumed to be resting. Depressing effect it has on tactical play is very visible. Even on easy setting (up to 3 seconds per turn) one tends not to think when fighting because waiting too long will give opponent a free turn.
Combat is much less dynamic than expected. Most attacks end in misses and armor system is plain deflection. With two points of armor you can windshield kobolds. With four you do the same to orcs and so on. Accomplishing second quest consists of getting enough armor to be invulnerable and patiently bashing away until you opponent dies.
Definitely C’n’C is in a state where only hardcore roguelikers or those who wish to help author develop the game would want to play it. If you do press ‘3’ to heal at the temple for free. Hopefully next version will be easier to get into.