Expedition is just what the name suggests. You take an expedition into the unknown! Find unclaimed land, found a colony there and sail back to impress the royalty of Spain and get rich.
After being granted an audience in Alcazar of Segovia you start with two caravels, one carrack plus a bunch of sailors led by three captains. Make good use of 6000 maravedies you have. To establish a town you need to drop off one hundred people there and build a plaza. So take some colonists along. They are cheap but keep in mind they need to eat too.
One thing to note is controlling your expedition is not exactly straightforward. Left arrow will turn to portboard and right arrow will turn to starboard. Repeatedly pressing left arrow will not get you to America (*cough!* I mean Asia); you will sail in circles instead.
Ships have hull integrity points. Hazards like storms and reefs damage them. If a ship loses all integrity points it sinks possibly forcing you to forsake some cargo. Damaged ships sail slower so it is imperative to keep them in good condition. To make repairs you need free men and logs of wood. Take at least one carpenter with you. Two hundred logs should be enough to make it one way. Devastate some forest to get enough wood to get back safely.
Game is prone to sudden crashes. A rare event but even a hurricane is not as dangerous to your progress. On the good side Expedition has three interface modes to choose from. Java curses based, libjcsi based and graphical.
Expedition has fitting music. Just listen to it while sailing to new lands. Playing the game may seem easy but avoiding storms and trying to not let your crew starve at the same time is bound to cause troubles. May the winds favor you!
Download current version here.
8 thoughts on “ARRP 2010: Expedition”
I’m guessing that this is the same Expedition that was released as a 7DRL sometime, maybe last year? Or its child? Sounds intriguing regardless!
One question, though. Where’s the link?
Alright, found it! Until the main post gets updated, here is what I believe to be the link: http://slashie.net/page.php?27
That sounds awesome. Good setting, I will try it!
Pretty interesting, there’s a download available at http://slashie.net/page.php?27 as it’s not mentioned in the article.
Playing for a bit, once you know what you’re doing it seems pretty easy. As soon as I put up my first colony I was basically able to have as much food and wood as I want, other resources don’t seem to come into it…
I haven’t bothered combat with the natives yet, doesn’t seem like there’s much motivation to do that, also not sure if there’s any interesting play past the first colony, I built 3, the royalty gave me a heap of cash and just said “keep going”
I hope they keep working on it, it looks like it has a lot of potential.
One bug I noticed was that if you build a town on a forest, you can keep chopping wood until the forest is exhausted, at which point the town square turns into a depleted forest square. A bit ugly, should probably stay as a town (most prominent feature)
Thanks for the review Michal! (it should be noted that he reviewed v0.1.8RC3, the last version has been improved a lot :))
This game was born from the original Expedition 7DRL, and has been much improved
I’ll go back to work on it once I finish the next version of pixal (project rotation, you know), there’s a list of RFEs at http://slashie.net/mantis/set_project.php?project_id=9&ref=view_all_bug_page.php
Thanks Sylverone and TheTrav. I fixed the omission. Expedition indeed has grown from a 7DRL. It is not first game by Slash that was born like that. Remember Castlevania: Prelude? It is no sign of being underdeveloped.
We are a gaggle of volunteers and starting a new scheme in our
community. Your website offered us with useful info to
work on. You have done an impressive task and our whole community shall be thankful to you.