One of ancient and very influential roguelikes of past is Larn. Many veteran players have very fond memories of that game. NLarn is a rewrite with modern roguelike features added in. It has color, smooth interface, friendlier controls and … auto-travel?
NLarn is winnable and has most features of original Larn in. First thing to notice is color and bustling town with inhabitants who tell rumors when nearby or bumped into. Fortunately they will not pick items up so you can still store items on the ground without worry. Annoying thing is citizens will continue to flood your message area while you are taking a course in the College of Larn.
Gameplay itself has not changed that much. Vision range is reasonable now. Items may stack on single floor tile and have blessed/uncursed/cursed status. Chests are true containers. Traversing level boundary will correctly place the player character on corresponding set of stairs. Charisma attribute which was only used in determining strength of charm monster spell is gone. Finally monsters behave in intelligent way. They use weapons against you and may follow you through stairs to another level or fall through trap doors to wait for you on next floor.
Magic is altered too. Genocide is a scroll instead of a spell, few other spells were cut. Among them is sphere of permanence, famed spell extending duration of timed enchantments to eternity. Axing it is good balancing move but I still miss it for its awesomeness factor. On lower difficulties lightning and fireball do not destroy statues like they used to.
Other large set of differences affect NLarn interface. Keys are changed to work in different way. Many are rendered obsolete by inventory view where all actions can be chosen in object-verb fashion. You no longer enter buildings with ‘e’. ‘>’ is the key here, culling a unnecessary command. Item interaction screens are very nice and easy to use. The only place where original Larn still has partial superiority in interface division is bank view. Gemstones were put into a nice table which allowed to comfortably sell a stone and withdraw/deposit money in one visit. Moreover values of all stones were visible at the same time.
It is version 0.6.1, still far from 1.0. Many features wait to be implemented. In upcoming versions I expect hounds to vaporize magic missiles, addition of carried artifacts like Scarab of Negate Spirit among others. There are no curses, taxes nor slippery volcano exit. Summon demon spell is not yet there. Overall NLarn is much more attractive than its predecessor even in current state. Improved interface, color and auto-travel are guaranteed to win over Larn’s completeness for everyone but die-hard players.