Dungeons of Dredmor

Dungeons of Dredmor: Laugh in the Face of Death

Dungeons of Dredmor received the second spot on the Ascii Roguelike of the Year list so I wanted to delve in and explore this fantastic title a bit more.

Dungeons of Dredmor comes from Gaslamp Games and is by far their biggest title so far. The indie developer is relatively young, but its leaders have been in the game for sometime and have contributed to titles from TimeGate Studios, Piranha Games and Destineer Studios.

These young developers have clearly spent time doing hands-on research of other popular titles (the main character’s propensity for playing a handheld gaming system when you leave him alone long enough reminds me of Commander Keen and adds a humorous touch to the otherwise sadistic game). One of my favorite things about this game is its ability to start from various save points. When this option is turned on, you don’t have to begin at the start of the map after each inevitable death. This feature will probably appeal to gamers who are not as familiar with or attracted to the roguelike format.

The procedural generation of the game means that each move you make has consequences — often dire — that can be reaped almost immediately or five moves later. Your best bet is to construct a character who has thick enough skin to last longer than a few minutes in the maze of death that lies in front of you.

The level of customization that Dungeons of Dredmor allows is only exceeded by the level of fun the game offers. You have the power to choose from 34 different character traits spread across disciplines like magic, thievery, crafting and combat. It would be nice if new skills could be picked up within the game, but I honestly had too much fun delving into the world Gaslamp created to really care too much that I was locked into my player’s skills.

Once again I have to congratulate the makers of the game on the humor they lodged (and sometimes hid) within the game. For example, one of the character types, the Killer Vegan, comes with the tagline “the power of clean living, moral superiority and gluten-magic.” For a game as fatalistic as this — and death is pretty much inevitable here — the game keeps a pretty good sense of humor about itself.

It is exactly this contrast of fun and fatality that makes Dungeons of Dredmor such a fantastic title and one of the best roguelikes to be released in 2011. It will be fun to see what the wisecracking game wizards at Gaslamp have in store for us next.

Author’s Bio: Ryan is a guest blogger who likes to write about everything from social media to gaming to how to get deals using Dell coupons for gaming computers and other accessories. He also writes for the Blog Content Guild.

11 thoughts on “Dungeons of Dredmor

  1. Unfortunately not. That’s a shame too.
    I really wanna try this game, but I’m not getting steam just for one game.
    I’m not much of a gamer, so I don’t have steam… :[

    Oh well, back to nethack.


  2. It is available on Desura (http://www.desura.com) in addition to Steam. However, the Realm of the Diggle Gods expansion has not been released on Desura yet, and I am not sure when it will, if ever.

    Also, it was featured in the Humble Indie Bundle some time ago, so it might be worthwhile to keep an eye on those sorts of things on the off-hand chance it should reappear.


  3. Have they added a rest button yet? That was always my biggest complaint with the game. Who on earth makes a roguelike where you heal over time, yet doesn’t add a rest button?


  4. Yglorba, you can rest by pressing Spacebar (I’m pretty sure it’s spacebar). It will shift the game forward one turn without you moving at all. Keep in mind every time you rest a turn, more enemies will spawn and things will be that much worse. That said, I find myself doing it all the time!


  5. I hate this game.
    The graphics are horseshit and there’s no way to toggle those big fucking eyebrows everytime in the main screen.


  6. Does this game actually have ASCII display mode? I mean, to even be considered for an ASCII roguelike award, it needs that right? 😉


  7. @Yglorba Yes there is, in the bottom right corner there is a button called “digest” which will “rest” till the food you have eaten finished regenerating your health.


  8. No. No, there is no rest until healed button. Digest is an irrelevance, because that is an item heal not a resting heal. I stopped playing DoD when I was literally spending more time hammering the spacebar than I was spending in the combat that required the recovery.


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