Today I’ll be reviewing MicRogue, developed by Jason Pickering and published by Crescent Moon Games. It’s available for Android and iOS.
MicRogue is a puzzle game with roguelike elements, similar to Hoplite, where you have to explore a 10 floor tower to find the treasure and return back with it.
Each floor is contained on a single screen about 9 x 5 tiles, where you have to get to the stairs up. You will find traps like spikes, rising floors, sudden flames and more. And of course different enemies preventing you from reaching the stairs.
The enemies are the highlight of the game; each one has an unique pattern of attack and special effects. Some enemies for example can only attack and move diagonally, where others are just impossible to defeat by your own, and you’ll have to drive them into traps
The game is pretty fun and replayable; the free version is supported by Ads but they are not extremely intrusive; I noticed however they make the game crash in some devices.
The player (no class selection) can move or attack two squares in any direction, and can block up to 3 attack with his shield (which can be replenished in-game). The enemy AI is simple and sometimes easily exploitable, but that actually works well given its puzzle nature.
There is also a nifty feature to show the turn order of the enemies so you can take your best choice.
The User Experience is optimized for mobile devices and is pretty comfortable to play. It also helps that the game is not a traditional roguelike, so there’s no inventory, skills or stats to meddle with.
MicRogue is a simple and fun puzzle game with roguelike elements (permadeath, random generation, grid based, turn based), which works great for short gameplay sessions; you will find yourself wanting to give it just another try just to find yourself dead after a small mistake. If you liked Hoplite, but wanted a simpler and more relaxed set of rules, go ahead and play this game!
Reviewed by Slash, priest of Temple of The Roguelike