Based on my recent research and considerations of the roguelikes in the videogames scene in 2018, I just published two new articles on the site. Both originate from my talk on the Roguelike Celebration 2017.
The first one is “A short history of the “roguelike” term“, which expands upon my previous article “On the Historical Origin of the “Roguelike” Term“, covering the events after the term was established and the subsequent confusion.
The other related article is What is a Traditional Roguelike; after 10 years of trying to come up with long lists of definitions, I narrowed it down to 4 critical aspects I think traditional roguelikes should keep