Releases Wire VI


Alltough it’s still not 0.9.9, I present DoomRL, another step on the road of DoomRL’s development. had a few serious bugs that needed fixing. Also, there’s a LOT of refactoring needed to present the features of DoomRL 0.9.9 and 1.0.0 — a lot of this refactoring has been done in this version.

Unangband 0.6.2-wip7e

This is a work in progress (and moreover interim, by Bandobras) release, so please save often and report bugs. Savefiles are compatible, unless the level you are on has fallen out of the levels range of the current dungeon, so it’s safest to upgrade when in Rivendell, Bree, Hobbiton or Bucklebury (their depths are unchanged).

3Dwarf3Dwarf Visualizer

Testing time! I finally feel comfortable releasing a public beta of my map visualizer, 3Dwarf. Please watch the tutorial video to get a feel of what the program is capable of. Keep in mind this is a beta, and some maps may not display correctly. I did most of my testing on forest maps, so they will look the best for now.


While some maintainers may make a special Christmas Release that has neat features that provide joy and happiness to their players, the 094 Christmas Release had no interesting new features and a serious game crashing bug.

In penance, I have been running the stress test for a day now to hopefully avoid a similar embarassing release.

Dwarf Fortress

A few more fixes, a few new init options and a new interface for bringing items to the trade depot. See the dev log for a complete list.

SteamBand 0.4.1 Final

It’s your Christmas gift — it’s here, bug free (crosses fingers), and fun. Everything that has been said before can be said again.

Steamband is a modern variant containing UI features such as a menu, extensive on-line help, bigscreen, terminal windows, memory features, an extensive custom monster and artifact list, and skill based character development.

SteamBand Review

A Scandinavian HussarAndrew Doull, roguelike developer and mantainer of roguetemple’s friend blogsite: Ascii Dreams, has finished a review for the outstanding Angband variant: SteamBand!

Steamband is a Steampunk / Victorian / Pulp variant of Angband, A roguelike ASCII dungeon exploration simulation game. Steamband was based off the 2.9.3 version of Angband source code.

Check out the review, reproduced here at roguetemple with his permission.

Be sure to check too the Verbose Dumps if you want to get a feeling of the game, and the excellent fan-art by ponpoko.

Releases Wire

The releases wire will keep you informed about all new versions of roguelikes you ought to know about.

SewerJacks 0.8.5

I have spent a few weeks updating sewerjacks to a point where it is fairly playable and enjoyable.

New features
– Select to play as any unlocked race and class
– Unlock more secret playable characters with unique skill sets.
– Powerups can now be picked up (inc. chainsaws )
– Added extra races
– Many more skills
– Beware experienced monsters can now blitz

Beggar 0.5.1

Beggar is a rogue-like game written in java with XML inputs for expandability. I do hope you enjoy the game as the community and hopefully the additions grow! I encourage you to post any comments or thoughts on the sourceforge forums. God willing, I hope to remain an active developer for a while to come and look forward to input from those that matter… the end-users.

First Age Angband 0.3.0

FAangband’s principal focus as a variant is to immerse the player in the world of Tolkien’s Silmarillion late in the First Age. While it is certainly not perfectly consistent (all the bad guys are still alive; all the good guys are dead, or at least have lost their best equipment), an attempt has been made to remove as many anachronisms as possible.

Saffron 0.6.0

Saffron is a stealth puzzle roguelike. It is in the early stages of development, so should not be considered complete, bug-free or stable yet.

The player is a thief, who is given tasks by the Blackrock Thieves Guild. Every task is dangerous, so the player must use stealth, skill and gadgets to complete the objective and escape undetected.

Unreal World 3.0.3

– fixed possibility to burn down caves
– random world options menu after map creation is now mouse sensitive
– swimming balanced a bit
– the fish stuck in a net will die if not picked up soon enough
– fixed missing ‘hideworker’ store symbol
– time required to find cover and hide decreased
– fixed occasional problems with ‘repeat previous combat option’
– lots of new truecolor and none 256-color images
– current map view enchanched
– savefile disk space comsumption reduced again just a little bit
– character profile menu is now mouse sensitive
– trading/chatting improved
– new setup option: RESIZE QUALITY
– the world is now culture sensitive!
– villages improved
– changes in zooming in nearby the shore

Gumband 2.3.0 Released

Gumband, an angband variant currently being mantained by R. Dan Henry, a r.g.r.d regular, and created by Joseph William Dixon has reached version 2.3.0 with many new changes on the list.

So, what’s especially worth trying? Well, there are the three new races to play. Vampires have changed enough to be worth a new look. A Beastman is the best way to experiment with the new mutation set. A Half-Giant Archer can the game with a x7 multiplier using a heavy crossbow of extra-might. Mindcrafting has been made more convenient since I debugged the repeat-command code.

Gumband is a variant based on Zangband, but replaces most of its Amber influence with Michael Moorcock’s Eternal Champion books. According to the current mantainer there is still a lot of ground to cover, as the project incorporates ideas from the Sword and Sorcery series.

Download source and DOS executable at

Official release post detailing all changes: here via google groups

Here come the news!

Lo and behold! Who says that magic is dying! Here is living proof that it is not!

What happens when you dont post for eighteen days? lots of things going on into this, our small roguelike world!

ElderloreLands of ElderLore This promising world-scoped roguelike project keeps advancing with version 0.0.9

After a big rush this weekend, I succeeded in almost finishing what was remaining to do. Thus here is version 0.0.9, still not fully playable, but with a lot of new functionalities which are detailed below.

Après un gros rush ce week-end, j’ai réussi grosso modo à terminer ce qu’il restait à faire. Voici donc la version 0.0.9, toujours non jouable, mais avec pas mal de nouvelles fonctionnalités qui sont détaillées ci-dessous.

(Isn’t french WAY cool?)

The new version includes improvements on tbe world generator for forests and deserts, a new musical introduction, animals, isometrical view for zones and several bugs destroyed. Keep on it Altefcat!

SubterraneSubterrane v0.224, from Tarindel, the same guy of dev-spot, is now available for download.

Subterrane is an underground dungeon crawl largely following in the footsteps of Crawl. The player begins the game trapped in a dungeon, with the ultimate goal of escaping. Along the way, the player will explore the dungeon, encounter monsters, and find treasure to help in that endeavor.

The game now runs on linux and there is a lot of new content, including magical items, non physical damage, textbooks and many more things.

HexCrawl, a 7DRLPatch for Dungeon Crawl is out for public evaluation

It’s crawl, but in hex. “Why?”, you ask; “Why not?” I cunningly retort.

It is a big patch, and there is not yet any available documentation… direct download here


HellbandHellBand 0.8.6. by Sir konijn_ of Montreal (aka Mr. T) has been released.


A new release is ready, and this time I will keep on working on Hellband. This release is mainly fixing my pet peeves with the game without breaking save game file format. I will break it for 0.8.7 which should come out fairly soon.

Get the download here

The Dungeon Creation contest at the Dev-Spot forums has finished, congratulations to the 6 challengers!

Okay, final results time. There were 6 entries for this contest:

  • konijn’s undead desert terrain generator — Interesting use of browser transparency and hexes.
  • Icey’s town generator — Love the fact that it includes a brothel. The trees, statues, lakes, and flowerbeds add a nice touch.
  • sinoth’s island generator — Very interesting, I especially like the minimap.
  • gerryq’s dungeon generator — I’ve never seen a dungeon generator do multi-width hallways. The generated dungeons are pleasing.
  • microwerx’s dungeon generator — I like how you linked the stairs via html. Clever!
  • Seventh Holy Scripture’s forest generator — The forests look very lush.

My pick for winner of this contest is… Seventh Holy Scripture, even though the river always goes left. Heh.

Each participant has been given a medal for their bio page at roguebasin. Check the results and generators here

Some critical patches have been released for Incursion taking the game to version 0.6.1.a, check them out at the official download site

What should I be doing with patch release announcements? I’ve been patching frequently, and I don’t want to spam Usenet.

An interesting 7DRL based on DarkGod’s T-Engine, Zombie Horror, has been released. the game seems to be pretty nice and to make a good work at setting up the mood, it includes sound and… zombies!

* Great music
* Scary and funny (Yes, these are features Tongue )
* Multiple target-zone based damage system
* Lots and lots of gore

What do people have with Zombies and Sewers on roguelikes, I wonder? Smiley

Further info here

Yendor continues with the noble task of bringing life to the original versions of Rogue, with the release of Advanced Rogue 5.8s and Rogue 5.4.3

This is a variant of the original Advanced Rogue 5.8 with some additional magic items, some different monsters, and a variety of “special” rooms (the ‘s’ stands for special in the name). This is pretty much the last version of rogue I had laying about waiting for restoration.

Info at rogueforge: Advanced Rogue and Rogue 5.4

Seven Weeks is a new java based 7DRL

I started Friday the 13th and finished on Thursday the 19th. I didn’t find time to actually release until now, but I haven’t touched the code after the deadline ended.

Following a proud tradition of roguelikes, this is a game about a thief. Taking this concept to its logical extreme, it puts a heavy emphasis on stealth and advanced forms of movement. In fact, it contains no winnable combat, and the only enemies comparable to monsters in normal roguelikes should generally be avoided at all costs.

A lot of work seems to have been put into the game, which sports interesting gameplay features. An updated 7DRL version has been released as usual; further info at the projects’ website

Gape in awe at Stu’s rusty bucket, and find out about his roguelike game in the works: Cracks and Crevices, which got it 0.3 version some time ago now be sure to also check out his cRPG, FishGuts… looking nice!

Actually, 0.4 must be coming out anytime, as it is already been developed

The 0.4 release is shaping up very nicely, I’ve put in a ‘win state’ which is not the true end game but its enough to keep to the game winnable for the time being and give players a goal for early releases.

Anyhow, the game sports semi realtime movement and a classic theme… worth checking!

And so, this long update post ends. Hopefully next one will come sooner 🙂

Angband Competition

Angband CompetitionA new website has risen: The angband craze goes on with a collection of periodical competitions; starting from a common savefile, the fellow angbanders play to make their best either in vanilla or one of the popular variants.

Current competition is for SAngband, and will run until August 31 2007

Further info here

Angband 3.0.8 Released

RIPAs pre announced some time ago, the current Angband development team has released a new major version. Thank you very much dudes, I am sure lots of people will enjoy all your hard work!

This the final release of the Angband 3.0.7s series. Quite a number of people have been involved in this version, and thanks must be given to Hugo Kornelis, Pete Mack, Marco K and Frank Palazzolo, Christer Nyfalt, Leon Marrick, Andrew Doull, Kenneth Boyd, Iain McFall, Kiyoshi Aman, Christophe Cavalaria, Nick McConnell, Brendon Oliver, Antony Sidwell, “Yendor”, and Shanoah Alkire. Probably others, too. 🙂

Further info here, including downloads for Windows, RISC OS and Source Code

New version of Vanilla Angband is coming

Angband LogoThe world of Angband shakes violently as a new official version of Vanilla is getting closer to completion; massive ammounts of work have been put by several individuals into the new version: Angband 3.0.8.

The DevTeam has currently released a testing version and put a deadline of July 1st for an official release if no big issues are found. You can access it and give them a hand by going for the source or the Windows distro

I am happy to see Angband is still alive and kicking, with a new website, a renewed infrastructure composed of a wiki, an issue tracker and some other web tools and, most importantly, a devteam commited with the future of the project.

Further info on this thread

Angband is soon to have a new official release. Before that, though, I want to put out a prerelease version for testing purposes. I believe this version to be mostly bug-free and fairly consistent, but you may find otherwise, and if you do, I want to know! If no problems are found, I’ll release 3.0.8 final without any modifications on 1st July.

Sangband 1.0.0 Final

Sangand Red Dragon CrestUpdate from the *bands front: the Sangband mantainer is proud to announce version “1.0.0 Final” of the game.

Main feature of Sangband is its “intense character development”, which is all Skill based instead of Exp-based; it works really well, and the choices you make really affect the way you can play your adventurer.

Congratulations to its mantainer, Leon Marrick, for achieving the much elusive 1.0.0!

There are many ways to die. There are many ways to die. The choices you make among skills, the plunder from vaults and fallen foes, the objects you forge, your growing tactical prowess – all will shape your adventure.

Current Mantainer/Developer: Leon Marrick
License: GPL
Status 1.0.0 Stable