Registration is now open at http://7drl.roguetemple.com; you can now start submitting your games prior to starting working next saturday or sunday.
A compiled list of all entries is now available.
We had exactly one hundred challengers of which sixty two succeeded in time. This sounds good when compared with previous year when only about half entrants returned with something to show. You may have read elsewhere that number of successes was sixty three. This is incorrect. One challenger made an 8DRL which is not bad in itself but does not count as success within the rules.
Another observation is challengers omitted posting to rec.games.roguelike.development USENET newsgroup in several cases. The rules state clearly to be counted you have to post to aforementioned newsgroup when you start programming. Next, if you do not manage to complete the challenge successfully you are expected to post about the failure to the very same newsgroup. Thirty eight challengers failed to return with finished games in the time. Seventeen entrants did not post at all. Another four posted but in other places. That was not as bad though. Finished games are to be posted to rec.games.roguelike.announce newsgroup. Completion of only seventeen titles were proclaimed there which is under one third of all produced games.
The designated places to post are there to make creating various lists like one linked to above possible although it is not the only goal. If one was to adhere strictly to the rules there would be only seventeen legitimate 7DRLs! Postings from 7drl.org and announcements from rgrd were also counted but this makes things harder and unnecessarily delays efforts of the 7DRL committee and can easily cause misinformation to spread. For example exact number of successes this year.
To cope with this there are plans of sign up system. If everything goes well next Seven Day Roguelike Challenge will be better organized.
We are about 2 weeks from 2011 ARRP! You can still jump into it!
Further info at roguebasin
And so it was that 99 brave challengers entered the 2011 seven day roguelike challenge!
Of those, 46 returned alive, claiming to have a finished and playable game… Now it is your turn to judge!
The Newcomers (First 7DRL Challenge)
- Ulf Åström: Puzzle Challenge (source)
- Benhem: 3D/2D dungeon crawl – (shh to: firstname.lastname@example.org with password:7drl)
- Joshua Day: Rook
- Filip Dreger: Pac the Rogue
- Furi-wuff: 7DRLCC
- Friedrich Hanisch & Jana Reinhardt: Pitman Krumb
- IBOL: Destiny Of Heroes
- Jplur: Gridfolk
- LordBistian: unnamed
- Dave Moore: Stygia
- Nicolas Makela: Alfarogue
- Andy Moraczewski: MonsterEnthrallerRL
- Nikolaos: Devil *MIGHT* Laugh
- psy_wombats: Deep Realm Heroes
- quickfingers: SRL
- Ralph: PM:theRL
- Justin Reardon: Storming the Ship
- Jacob Sadow-Reinshagen: dungeonRL
- Joshua Sigona: Free-Like
- Radek Soldek: Alamut
- Paweł Ślusarczyk: Piraten
- Tyler: Happy Ever After
- Anaël Verrier: Anauroch
- Ralph Versteegen & Nigel McBride: Geiger A.D. ’42 (Windows) (source)
- Wesley Werner: Wordrogue
- wiglud: Mad Mage
- Pat Wilson: Defender of the Deep
Experienced (2 7DRL Challenges)
- aave: A Little Anxious When It’s Dark
- Adam Gatt: God of Change
- Joseph Bradshwe: Rogue – The Cardlike
- Darren Grey: Broken Bottle
- Edwin DeNicholas: Regicide!
- Fobbah: Magicko
- Heroic Fisticuffs: GnomeSquad
- hmp: Dwarftown
- kaw: Light7DRL (Linux) (Windows)
- Trystan Spangler: Twelve Hours
- Oohara Yuuma: kusemono
Gentlemen (3-4 Challenges)
- Eben Howard: EmoSquid
- Legend of Angband: JSRL
- Nathaniel Inman: Kepler-10b
- Numeron: The Man in the Mirror
- Konstantin Stupnik: Monster Slayer Show
Singing, happy drunks (5+ Challenges)
The challenge has started! Many entrants declared start date and game title. Announcement thread is over seventy posts by now but there is still time to proclaim participation until end of March 6th. A success thread for victorious challengers is already created.
Visit http://7drl.org/ weblog to read how development struggle goes or to learn that other authors are also desperately tracking down a bad pointer reference on the 167th hour.
The 2011 7DRL Challenge, March 5 to 13
The time has almost come! Gather all your strengths and build a roguelike, be it your first one or your next one.
A good roguelike is an expression of pure gameplay: as a developer you can turn your ideas into games for the people to enjoy, without the constraints of 3d modeling or expensive graphics creation.
Developing a roguelike also allows you to portrait a theme within the limitations of abstract or simple gfx output, but having imagination as a tool to recreate infinite environments and stories
Summon your indie gamedev friends, be they roguedevs or not for this, the annual roguelike development party!
Links of interest:
The results are in! going against all laws, conventions and best-practices of roguelike development, DarkGod rose and took the grand-prize for himself and the community around ToME-4. Congratulations!
Thanks to Mr. Doull @ ASCIIDreams for keeping the tradition.
There were 167 entries and 1675 votes. This is the top ten for 2010, congratulations all!
Check this article for the full ranking
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