Roguelike Celebration 2020

A report by slashie_

On October 3 and 4 2020, the fifth iteration of the Roguelike Celebration happened online. Last year I missed it (flying Medellín to San Francisco is expensive!) but I had no excuse this year.

The biggest novelty of the event was the MUD-like platform created by Em Lazer-Walker, who has been part of the organizer team for some years now. She describes it as a playful text-based online social chat space, a hybrid between communication apps like Slack and Discord and traditional text-based online game spaces such as MUDs and MOOs.

The main interaction window

The app was accessible via any decent web browser, and it integrated the different components of the online conference, including a virtual environment inspired by the physical spaces of previous years where you could move between rooms, pick up stuff, do fun stuff like dancing, and of course talk with the other people.

A map of the premises

The main sections of the event were the Theater, where the talks took place, the unconferencing lobby and rooms (6 of them) where people suggested and voted for topics and then were directed to Zoom conferences for live video chatting, and the showcase hall where different roguelike projects where on display. There were also lots of other rooms for socializing, and even a dance floor with cool music from the previous years and a bar where you could get the classic roguelikecel cocktails.

Having some polymorphic fun at the bar

The platform was also integrated with the almost non-stop video streaming, MCed by Alexei Pepers and Noah Swartz, and run in the background by Kawa. It included real-time high quality captioning made by Maggie of White Coat Captioning, and people could interact with the stream by posting questions or topics for discussion.

The main chunk of the event where the talks, of course, and this time there were a lot of them both full size and “lightning” (10 mins). following the same format as previous years (single track, two days), being online opened the possibility of having speakers from all around the world discussing a wide range of topics, from technical to more mundane.

The videos have yet to be posted in the Roguelike Celebration youtube channel, for now, you can find the raw streams there. The topics included game design, accessibility, a lot of procedural generation, community management, programming languages, roguelike history, and more.

Roguelike Wizard Darren Gray discussed What a Rogue is like, as his baby human quaffed a Potion of Tranquility.

Additionally, as in previous years, there was an interactive game (Help me Steal the Mona Lisa), where players could interact with the streamer, helping him hack devices to infiltrate museums and generate enough income for his character’s luxurious life.

Bundling some procedural generation elements, and a lot of “asymmetrical” cooperative multiplayer design, designed to increase engagement between streamers and viewers.

Finally, Noah (the creator of the event) announced this was his last year as part of the organizers’ team, as he has different requirements for his time these days. He shared how he had a hard time finding space and sponsors for the first event, and how now it has grown to have over 700 participants. He’s leaving the organization of future versions of the events in the capable hands of the other organizers who have done a great job so far.

/me claps, many thanks to Noah for creating this fun event!

See you next year at Roguelike Celebration 2021!

Show your game at the Roguelike Celebration 2018!

The roguelike celebration, the biggest, coolest, greatest gathering of roguelike enthusiasts on Earth, is drawing close (October 6th and 7th, 2018 at the GitHub offices in San Francisco, California), and this year it will feature the ROGUELIKE @RCADE, a space where players will be able to check different kinds of roguelikes, the arcade will feature a mix of:

  • Developers or amateur developers, showing off their games or 7-day roguelikes.
  • Avid fans of various games showing them off, and explaining to people how they work.
  • Historial roguelike or roguelike-influential games running on very old hardware

Are you a developer or a hardcore roguelike player? or maybe you just want to help a game reach more people! Fill out this form and let the organizers know about it! We are organizing this space and would love to have more games to show. But do it quickly, time is running out!

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Roguelike Celebration 2018 is coming!

The Roguelike Celebration, perhaps the biggest roguelike-centered event in the world, is happening for the third time in 2018.

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The date has been set to October 6 and 7, and it will happen again at GitHub’s HQ in San Francisco, as it did last year. Get your tickets now for two days of awesome talks, meeting with roguelike players and developers, playing some games and having a lot of geek fun!

Also, the Call For Presenters is open until July 7, so if you think you have something interesting to share with the roguelike community, share your idea! Past two years have been full of great talks on a variety of topics. Check their website for the full archive of talks in the meantime too!

Roguelike Developers meet during GDC 2018

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SAN FRANCISCO — In what can only be described as a brilliantly executed procedurally generated meetup (disguised as a chaotic, improvised and unplanned mess), over 20 professional roguelike developers attending the 2018 Game Developers Conference met at Yerba Buena Gardens last March 21 to talk about their current projects, share stories of development and have a fun time together.

Among the participants were the developers of Dwarf Fortress, Jupiter Hell, Caves of Qud, Cardinal Quest, Tangledeep, and Ananias, as well as the main organizer of the Roguelike Celebration event.

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I hope next year’s output will be closer to what a real planner would do and more believable too.“, said Santiago Zapata, designer of the procedural generator used for the event.

A summary of the Roguelike Celebration 2017 in San Francisco

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November 11 and 12 2017 were the dates selected by the organizers for the second roguelike celebration in San Francisco, California. This time it was two full days, with a single track for talks, and it was awesome. You can check the videos for all the talk at the Internet archive. Following is a summary of the events that took place during the celebration.

Check out the full article here.

 

Roguelike Celebration 2017 Coming up November 11!

A second version of the Roguelike Celebration is going to take place next month over San Francisco, California.

Roguelike games have been part of gaming culture for over 30 years! They have a deep and special place in our hearts. There are so many fans across age groups and around the world that there should be a place for all of them to get together and celebrate these unique games.

We were inspired to do this by the International Roguelike Development Conference — and instead of a focus on development, this was for all of us — the players!

Last year over 200 people, developers and players, got together to celebrate the roguelike genre. This year it’s going to be two full days, for added awesomeness. Read more about last year event at Slashie’s blog

If you live near San Francisco, or if you can make it there, this is definitively something you shouldn’t miss, get your tickets over the Eventbrite site.

Results for Ascii Dreams Roguelike of the Year 2012

The full list sorted by name is available at the Ascii Dreams. This year there was fierce mobilization among ToME and ADOM players. Ultimately the former won despite ADOM taking lead for a time.

Here is list of all games that broke hundred votes. This number was chosen with premeditation. Like last year the most voted games include some of questionable roguelikeness.

1659 votes   –   Tales of Maj’Eyal

1445 votes   –   ADOM

730 votes   –   ADOM II

687 votes   –   Dungeon Crawl: Stone Soup

605 votes   –   Dwarf Fortress

454 votes   –   FTL

442 votes   –   UnReal World

393 votes   –   DoomRL: Doom, the Roguelike

349 votes   –   Brogue

280 votes   –   Dungeons of Dredmor

180 votes   –   Sword of the Stars: The Pit

175 votes   –   Torchlight 2

173 votes   –   Cataclysm

150 votes   –   The Binding of Isaac

138 votes   –   Caves of Qud

135 votes   –   X@COM

133 votes   –   TomeNET

130 votes   –   Sil

Cast your votes: Ascii Dreams Roguelike of the Year 2012

It is time for another Roguelike of the Year poll hosted by Ascii Dreams. Would be voters need to brave almost three hundred checkboxes! With many indie and commercial developers picking up the roguelike formula for their creations the number is likely to go even higher in future.

The assortment of games varies greatly in roguelikeness. Some clearly belong under the label. Many embrace the nature but are willing to move away from the genre core. Quite a few stray so much they are really roguelike-likes at best. Even further on the scale is a peculiar group of games. These have so few things common with roguelikes that calling them such has no merit. However, which titles fall into the last category will vary from person to person so it is good that Ascii Dreams poll stays very inclusive.

Since the amount of titles to vote for is so great readers may find themselves not recognizing the majority of them. This is caused mainly by the sheer numbers of games. Add to this the commercial titles which can be truly appreciated only by those who purchased them. Mix in games available exclusively for mobile devices and the result might be irregular vote spread. Is this going to visibly affect the results? Soon, we shall see.

The 2012 7DRL Challenge Evaluation Results

7DRL Challenge 2012This year brought sixty-three completed 7DRLs. The number seems overwhelming at first but to play them all one merely needs to try 1,21153846153846153846153 games a week for the next year. Not all are willing to show such dedication. For those, a team of evaluators was assembled to give all the roguelikes a once-over. Their work is now complete. The committee proudly presents you the results. http://www.roguetemple.com/7drl/2012/ However, if you dive deeper into assigned scores you will find even they disagree on what exactly is most worth playing. For example second place is occupied by no less than five titles.

Each 7DRLs was judged under six categories. Score for each rank is either 1, 2 or 3 where higher is better. Getting a 2 is a adequate achievement in first five categories. The last criterion is called roguelikeness. Here 3 means roguelike, 2 is for games only partially fitting the genre and 1 for the rest. Note reviewers used their personal opinion on what constitutes a roguelike. Thorough explanation of the categories can be found under results table.

The Honorable Members of the Committee

  • @ Todd Page, Robo-ambassador
  • @ Michał Bieliński
  • @ Risto, Mysterious Northern Coder
  • @ Michael Curran, Knight Burzmali
  • @ Z, The Hydra Slayer
  • @ Jice, Marquis of Doryen
  • @ Slash, Priest of the Temple of Roguelike
  • @ Jeff Lait, Serf in Zincland
  • @ Darren Grey, Scholar of the roguelike world
  • @ Joshua Day
  • @ Ido Yehieli, Lord of Tametick
  • @ Joseph Hewitt, Ataraxia Overlord
  • @ Oddmunds, Knight of Tametick

Ascii Dreams Roguelike of the Year 2011 winners!

Voting for best roguelike games at Ascii Dreams has finished today. This time almost three thousand people have voted! Undisputed winner is:

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Tales of Maj’Eyal

Following are the 20 first games (note we have two ties):

1. ToME 4 with 702 votes

2. Dungeons of Dredmor with 612 votes

3. Dungeon Crawl Stone Soup with 486 votes

4. JADE with 431 votes

5. Desktop Dungeons with 391 votes

6. Dwarf Fortress with 373 votes

7. Brogue with 240 votes

8. The Binding of Isaac with 199 votes

9. DoomRL: Doom, the Roguelike with 178 votes

10. Cataclysm with 170 votes

11. Legends of Yore with 94 votes

12. X@COM with 90 votes

13. Caves of Qud with 87 votes

14. UnReal World with 79 votes

15. Angband with 68 votes

15. Cardinal Quest with 68 votes

17. POWDER with 66 votes

18. Infra Arcana with 62 votes

19. Prospector RL with 49 votes

19. Rogue Survivor with 49 votes