There have been two further events using roguenet, the first one happened on July 8 with the occasion of the 7DRL reviewing committee finally finishing their reviewing work; the top 12 games by average score where showcased at the temple at another 1 day long celebration, similar to the previous 7DRL Expo.
For this event I managed to add a simple geocaching game, as well as a small but needed feature to know when one person was typing, to prevent awkward typing silences where you didn’t know if the conversation had died already (especially needed because of the private hangouts)
Sometime later, July 21 2021, I decided to use roguenet as a virtual venue for the yearly GDC roguelike meetup; this time I managed to include a big change in the chat feature for experimentation; the private hangouts where replaced with a “shout” kind of interface, where you didn’t have to start and join them but rather could hear whatever nearby people (within your sight) was saying.
In the end it seems a mixture of both conversation systems will be the best; we will only know until next event. I will continue developing roguenet for future events. If you are curious or want to help, you can always check the repo.
March 25, 2021, we had the first ever 7DRL Expo at RogueNet.
The temple was set up to host the booths for 11 different roguelike projects, visitors were able to check a video of the 7DRL, and talk with their developers using roguenet’s unique chat interface.
Following the peculiarities of the 7DRL challenge, the event happened on a single day IN YOUR CURRENT TIMEZONE. I created a simple tool to schedule your timing to log into the expo, for increased chances of meeting with the developers of the games.
A new expo, featuring the top 10 7DRLs of 2021 and an improved version of roguenet, is planned to be organized as soon as the review committee shares their results.
Spoiler Alert: The 7DRL Expos are being organized in preparation of the first roguetemplecon, which I hope to run in Q3 2021.
On October 3 and 4 2020, the fifth iteration of the Roguelike Celebration happened online. Last year I missed it (flying Medellín to San Francisco is expensive!) but I had no excuse this year.
The biggest novelty of the event was the MUD-like platform created by Em Lazer-Walker, who has been part of the organizer team for some years now. She describes it as a playful text-based online social chat space, a hybrid between communication apps like Slack and Discord and traditional text-based online game spaces such as MUDs and MOOs.
The app was accessible via any decent web browser, and it integrated the different components of the online conference, including a virtual environment inspired by the physical spaces of previous years where you could move between rooms, pick up stuff, do fun stuff like dancing, and of course talk with the other people.
The main sections of the event were the Theater, where the talks took place, the unconferencing lobby and rooms (6 of them) where people suggested and voted for topics and then were directed to Zoom conferences for live video chatting, and the showcase hall where different roguelike projects where on display. There were also lots of other rooms for socializing, and even a dance floor with cool music from the previous years and a bar where you could get the classic roguelikecel cocktails.
The platform was also integrated with the almost non-stop video streaming, MCed by Alexei Pepers and Noah Swartz, and run in the background by Kawa. It included real-time high quality captioning made by Maggie of White Coat Captioning, and people could interact with the stream by posting questions or topics for discussion.
The main chunk of the event where the talks, of course, and this time there were a lot of them both full size and “lightning” (10 mins). following the same format as previous years (single track, two days), being online opened the possibility of having speakers from all around the world discussing a wide range of topics, from technical to more mundane.
The videos have yet to be posted in the Roguelike Celebration youtube channel, for now, you can find the raw streams there. The topics included game design, accessibility, a lot of procedural generation, community management, programming languages, roguelike history, and more.
Additionally, as in previous years, there was an interactive game (Help me Steal the Mona Lisa), where players could interact with the streamer, helping him hack devices to infiltrate museums and generate enough income for his character’s luxurious life.
Finally, Noah (the creator of the event) announced this was his last year as part of the organizers’ team, as he has different requirements for his time these days. He shared how he had a hard time finding space and sponsors for the first event, and how now it has grown to have over 700 participants. He’s leaving the organization of future versions of the events in the capable hands of the other organizers who have done a great job so far.
The roguelike celebration, the biggest, coolest, greatest gathering of roguelike enthusiasts on Earth, is drawing close (October 6th and 7th, 2018 at the GitHub offices in San Francisco, California), and this year it will feature the ROGUELIKE @RCADE, a space where players will be able to check different kinds of roguelikes, the arcade will feature a mix of:
Developers or amateur developers, showing off their games or 7-day roguelikes.
Avid fans of various games showing them off, and explaining to people how they work.
Historial roguelike or roguelike-influential games running on very old hardware
Are you a developer or a hardcore roguelike player? or maybe you just want to help a game reach more people! Fill out this form and let the organizers know about it! We are organizing this space and would love to have more games to show. But do it quickly, time is running out!
The Roguelike Celebration, perhaps the biggest roguelike-centered event in the world, is happening for the third time in 2018.
The date has been set to October 6 and 7, and it will happen again at GitHub’s HQ in San Francisco, as it did last year. Get your tickets now for two days of awesome talks, meeting with roguelike players and developers, playing some games and having a lot of geek fun!
Also, the Call For Presenters is open until July 7, so if you think you have something interesting to share with the roguelike community, share your idea! Past two years have been full of great talks on a variety of topics. Check their website for the full archive of talks in the meantime too!
SAN FRANCISCO — In what can only be described as a brilliantly executed procedurally generated meetup (disguised as a chaotic, improvised and unplanned mess), over 20 professional roguelike developers attending the 2018 Game Developers Conference met at Yerba Buena Gardens last March 21 to talk about their current projects, share stories of development and have a fun time together.
Among the participants were the developers of Dwarf Fortress, Jupiter Hell, Caves of Qud, Cardinal Quest, Tangledeep, and Ananias, as well as the main organizer of the Roguelike Celebration event.
“I hope next year’s output will be closer to what a real planner would do and more believable too.“, said Santiago Zapata, designer of the procedural generator used for the event.
November 11 and 12 2017 were the dates selected by the organizers for the second roguelike celebration in San Francisco, California. This time it was two full days, with a single track for talks, and it was awesome. You can check the videos for all the talk at the Internet archive. Following is a summary of the events that took place during the celebration.
A second version of the Roguelike Celebration is going to take place next month over San Francisco, California.
Roguelike games have been part of gaming culture for over 30 years! They have a deep and special place in our hearts. There are so many fans across age groups and around the world that there should be a place for all of them to get together and celebrate these unique games.
We were inspired to do this by the International Roguelike Development Conference — and instead of a focus on development, this was for all of us — the players!
Last year over 200 people, developers and players, got together to celebrate the roguelike genre. This year it’s going to be two full days, for added awesomeness. Read more about last year event at Slashie’s blog
If you live near San Francisco, or if you can make it there, this is definitively something you shouldn’t miss, get your tickets over the Eventbrite site.