Cogmind released to Steam!

Kyzrati has finally managed to go through all the process to publish his sci-fi roguelike “Cogmind” to Steam.

cogmind_fireworks_steam_ea
Awesome roguelike style celebration!

While he has decided to release it as “Early Access”, as an indication of his open commitment to continue adding features to the game for several more months, Cogmind is already one of the most complete, stable and cool looking classic roguelikes out there.

Screen Shot 2017-10-16 at 10.10.30 PM

With its amazing visuals and complex interactions, Cogmind is a game every roguelike fan should check out. Go ahead and grab it for a discounted price and witness its final steps towards an almost perfect sci-fi roguelike!

Lone Spelunker by Barking Dog Interactive

Are you sick of hacking thru endless dungeons looking for ancient artifacts to save the world? take a look at Barking Dog Interactive’s in-dev game: Lone Spelunker.

A great adventure awaits for you
A great adventure awaits for you

In Lone Spelunker, you explore dark caverns in a turn-based, puzzle fashion, hoping not to die by falling from a cliff into a horrible dead. And you do all this just for a reason, to take cool selfies of yourself, deep under the ground.

The entrance to a cave, right into an underground puddle
The entrance to a cave, right into an underground puddle

In these caverns, you’ll find no goblins to smash, no magic loot nor evil balrons… it’s only yourself and your curiosity, hoping to discover as much as possible of the cave, while using your tools at hand carefully and patiently.

This shaft was about 230 mt deep. That a long rope!
This shaft was about 230 mt deep. That a long rope!

The movement commands may seem overwhelming at first, but they are rather easy to get accustomed to after a while; you’ll be mostly moving around, jumping and griping into walls, hammering pitons into the walls and shooting ropes from them, ziplining and rapeling  to move quickly between the vast, beautifully rendered underground locations and lakes.

For your first sessions, I think it’s a good idea to keep the instructions on a separate screen all the time, so you can refer to them when needed.

To prevent getting lost in the caverns, you can use the map (though some players may consider it cheating) or a gyrotheodolite / baromether to find your latitude and depth.
To prevent getting lost in the caverns, you can use the map (though some players may consider it cheating) or a gyro-theodolite / barometer to find your latitude and depth.

This game is beautiful, it’s completely rendered on colored ASCII, and you will find it lacks a “look” command because most of the things in the screen are just aesthetic. With the exception of the solid rock, mud, water, your ropes and the hammer-able walls, the rest is just beautiful and colorful underworld.

Careful! any misstep could lead to horrible death!
Careful! any misstep could lead to horrible death!

You can play the game on any computer since it’s web accessible, just create an account and start playing. Have in mind however, that the game is currently in open beta, so some things may not work perfectly.

There's a website where you can share your selfies and discuss the caverns with other players
There’s a website where you can share your selfies and discuss the caverns with other players

The games comes with a set of both randomly generated and fixed cavern complexes; for the fixed caverns you will find they have a list of challenges you may want to complete. They consist basically on finding something special and shooting yourself a selfie with it. The randomly generated caverns, on the other hand, allow yourself to take selfies just for fun, in the cool locations you’ll find underground.

You'll have to plan your moves carefully to get into some locations
You’ll have to plan your moves carefully to get into some locations

As the game is still on beta, you’ll find some small details (for example, I was unable to change facing since Alt + Left caused my Chrome browser to go back, thus deleting my adventure :/). These are however small details since otherwise the game is very enjoyable right now.

The caverns seem to be based on real world locations, you will also learn a bit about spelunking, with the game taking you to wikipedia from time to time for reference.
The caverns seem to be based on real world locations, you will also learn a bit about spelunking, with the game taking you to wikipedia from time to time for reference.

I felt the game could have better lighting effects for both aesthetics and gameplay, I guess the developers choose to leave it this way for practical reasons. Also, providing ambient sound and sound effects (with lots of echo?) would add a lot to the atmosphere.

Now here comes the mandatory question: would you consider this game a roguelike? certainly there’s no hack and slash here, but its turn based (almost completely, with some things like oxygen drop happening in real time), grid based, single character with permanent failure and procedural environments. There is no conflict/combat nor inventory (and thus no resource management), and there’s little in the way of random action outcomes (although sometimes you could save yourself from death by doing a “miracle grip”). But most of the factors are here, plus it’s got ASCII display 🙂

Play Lone Spelunker now for a different cavern crawling experience!

Reviewed by Slash, priest of Temple of The Roguelike

ARRP 2010 – Cataclysm

Hours at a computer have caused your strength and perception to decline…
but your mind couldn’t be better honed.

Forget Alphaman, Cataclysm is a open-ended free form roguelike ambiented on a post-apocalyptic future; you can play the current alpha version by SSH and delight with the wonderful detailed world. Be sure to explore the subway and the sewers!

Let's drink the last cola of the world
Let's drink the last cola of the world
Ah! a liquor store is never out of place :)
Play in the sewers, boy!
Play in the sewers, boy!
Ah! a liquor store is never out of place 🙂
Sewage
Sewage

ARRP 2010: Albion

Albion, from Triangular Pixels,  is a good looking blend of roguelike, cRPG and Tactics-like (for example: FF Tactics or Tactics Ogre) elements. It’s developed on Java and playable via JWS.

It had its first public release on the ARRP and looks pretty solid. They seem to be building on the basics and will evolve with character development and friendly towns from there. Theme is light and classic, yet it can be fun to play even in its current status.

Character Creation
Character Creation
The Party
The Party
Adventuring
Adventuring
Adventuring, more :)
Adventuring, more 🙂

Return of the DarkGod, the Fourth Age

For many years people have patiently waited for ToME3 to be released,
for many years I have tried.

But I always burned out of developing it too fast.
It was a pile of old crappy code I could not stand working on anymore…

Until now…

Surprise! DarkGod has risen…. and has announced his new creation!

Nifty!

T-Engine 4 is a complete, from-scratch, LUA-based remake of the T-Engine 3, and comes with the full ToME 4 module, for your enjoyment!

The engine has started its long road to stability, but things look nifty, and I’m sure it will rise high with the support of the ToME community.

Further info at this roguetemple post and the official site

PIPER, a roguelike console!

Something amazing just got to my inbox, a roguelike computer, packed with a fully playable game!

The PIPER from a side

PIPER is a PIC16F876 microcontroller single board computer, battery powered,  that can be easily programmed to run a “light” roguelike game version. Eight user buttons are provided and a graphical LCD (KS0108 driven, 128×64 pixels) is used as screen.

[…]

Speaking seriously…why do this useless thing…My answer is clear: because it was difficult. First computer games were done with even less resources and with much more effort. Also this is my small contribution to those *true* programmers that spend hours and hours in games like rogue or Nethack.

You have been killed!

Take a look!

microcontroller single board computer, battery powered,  that can be easily programmed to run a “light” roguelike game version. Eight user buttons are provided and a graphical LCD (KS0108 driven, 128×64 pixels) is used as screen.