GearHead2 version 0.502 has just been released. In case you don’tknow, GearHead is a Sunrise-inspired scifi roguelike CRPG featuring giant robots.
My time in Japan prevented me from making a release (I had turned off two of the machines I need to build on), but it didn’t prevent me from working on POWDER. There are lots of various changes including new items and skills. There is also a new 32×32 tileset that you can find in the artpack thanks to Ibson the Grey.
The most important change in this release is the character combat system. You can now attack characters on bases, and you have an inventory and health.
Just wanted to let people know that there’s been a new release of Incursion
Finally it’s done, the next milestone in LambdaRogue development has been released.
Thanks to everybody for hints, wishes, criticism, nitpicking.
Released about 3 months after the 7drl version, it contains a couple of new features and mainly bug fixes and balance tweaks. However, the game remains simple, and that is by design.
Unexpected it was, but it did happen, so behold the new T.o.M.E. 2.3.5!
Escape from Fobbahland 0.1
got the first 0.1 beta up here, i think its reasonably challenging so far, obviously lacking a lot of polish though, any crits are welcome.
The multicharacter roguelike GUILD is now being hosted at roguetemple. Check out its latest version and send Antoine your comments! http://www.roguetemple.com/guild/
Independant software firm Lukos Software has released the first beta of their .Net MageGuild (v0.5) , looks pretty interesting so far. Note that if you are running windows you will most likely not need to download anything to run it.
Take on the role of a skilled and daring apprentice of the Nahelan Mage Guild. Delve through countless dark halls, gathering troves of hidden knowledge and gaining power; battle hordes of deadly enemies that will test the limits of your power and wit; and if you’re very lucky and very skilled, emerge into the light of day again, a full master in the Mage Guild. Play MageGuild.
POWDER (a.k.a. POWDAH) versions 103 and 104 are out now.
The long sought after fire arrows are finally present, self-poly into an iron golem has been further nerfed, and many bugs fixed. Most notable of the bug fixes is one to correct the gender assignment of dungeon citizens.
Atinar – Valley of Misery, a promising RPG/Roguelike in the works, has a new blog. Although no release is yet available, developer has promised to show off advancements to the public via his blog
Although easy to play, and enjoyable even during a coffee break, it has enough deep and dynamic content as to be able to always show something new and interesting for the player.
MegamanRL version 0.0.8 has been released by Slashie.net, featuring bugfixes and enhancing customization. You can now fully create your own levels and configure your enemies AI!
Cracks and Crevices 0.4
OK, I’ve sat on the release long enough. I’m sure some basic bug will pop up but what the hey.
A new version of GearHead2, the robot-pimping giant-monster-fighting post-apocalyptic pop-singing roguelike, has just been uploaded to SourceForge.
Legerdemain: the epic roguelike/IF/RPG hybrid that a couple of people are talking about!
Now with only half the crashes!
German NetHack-De 3.4.2-20080309a
NetHack-de is an attempt at a German translation of NetHack.
You can finally unlock all races by defeating the races boss. Defeating the game will give you more classes for the race you were playing.
Angband 3.0.9b is a bugfix version of 3.0.9.
Mines of Elderlore 1.0 beta 4 is released
I have continued developing it after the initial 7DRL release, adding graphics, balancing gameplay, and now release 1.0 beta 4 is there.
Unangband 0.6.2 Beta Release 2
This probably the last release with so big changes before 0.6.2 gold. Among other things, options’ names are changed, so some of your old pref files may not work as expected (old option names are ignored).
DoomRL Windows Installer
– confirm overwrite of .bat and .ini files during update
– enable or disable deletion of doom.prc, player.dat and score.dat during update
– configuration section in the Windows start menu for game settings, music and sound
– detection if the game is running
– Vista SP1 ready
There are new Win32 and Linux versions of Incursion up on the website. The bug list, down for several days, is now fixed. I’m going to be refactoring the Encounter Gen code next, so no updates (other than hopefully a Mac port of 0.6.5B) for a little while.
Labyrinth of Reptoran v0.2.7
After receiving suggestions from r.g.r.d., Roguetemple, and one person on the Reptoran forums, I’ve updated LoR to include some of the requested features.
The Slimy Lichmummy 0.8
New things include wishes and three new level generators. Polymorphing now works for enemies. Stunning now behaves like “halved speed for a limited time” rather than “instadeath through paralysis”.
* added the Perlin noise toolkit
* added the Field of view toolkit
* added customizable bitmap font size
To add flavor and character to vanilla Angband. This is done mostly through redoing the monster list and adding a few new classes and races. Other changes are mainly to complement the changes in the monster list.
This release was prompted by Mikolaj Konarski reminding me we should probably do a beta release at some point, and pointing out that I hadn’t added any broken features or crazy ideas in a little while. Mikolaj also reported the majority of bugs in this release, as well as fixing most of them.