The Roguelike Celebration, perhaps the biggest roguelike-centered event in the world, is happening for the third time in 2018.
The date has been set to October 6 and 7, and it will happen again at GitHub’s HQ in San Francisco, as it did last year. Get your tickets now for two days of awesome talks, meeting with roguelike players and developers, playing some games and having a lot of geek fun!
Also, the Call For Presenters is open until July 7, so if you think you have something interesting to share with the roguelike community, share your idea! Past two years have been full of great talks on a variety of topics. Check their website for the full archive of talks in the meantime too!
Last weekend I had a chance to share a trip to the Colombian Coffee Area with Glenn Wichman, one of the creators of the original Rogue (along with Michael Toy and Ken Arnold) and a veteran of the video games industry.
On Sunday we did this small but hopefully interesting interview, in the middle of the Colombian nature. Some of the topics we talked about are:
- Game Design challenges when incorporating new technologies.
- “Roguelites” and diversity on game design elements.
- Issues with current videogame distribution channels
- The role of the Game Designer and some other related disciplines.
- A message for the roguelike development community
Check it out here! You might also want to check the previous interview I had with him, 9 years ago!
We are looking forward to review cool and promising roguelikes, please send us out information about your project, including a set of screenshots and if possible a gameplay video, so we can learn about it and write an article!
You can post your information at the Roguetemple spotlight thread on the forums.
Slash, creator of Temple of The Roguelike, is running a campaign for his HTML5 roguelike which ends tomorrow, take a look and contribute if you want! Or just play the game as it currently stands 🙂
The challenge has started! Many entrants declared start date and game title. Announcement thread is over seventy posts by now but there is still time to proclaim participation until end of March 6th. A success thread for victorious challengers is already created.
Visit http://7drl.org/ weblog to read how development struggle goes or to learn that other authors are also desperately tracking down a bad pointer reference on the 167th hour.
The 2011 7DRL Challenge, March 5 to 13
The time has almost come! Gather all your strengths and build a roguelike, be it your first one or your next one.
A good roguelike is an expression of pure gameplay: as a developer you can turn your ideas into games for the people to enjoy, without the constraints of 3d modeling or expensive graphics creation.
Developing a roguelike also allows you to portrait a theme within the limitations of abstract or simple gfx output, but having imagination as a tool to recreate infinite environments and stories
Summon your indie gamedev friends, be they roguedevs or not for this, the annual roguelike development party!
Links of interest:
The results are in! going against all laws, conventions and best-practices of roguelike development, DarkGod rose and took the grand-prize for himself and the community around ToME-4. Congratulations!
Dungeon Crawl Stone Soup, Dwarf Fortress and DoomRL continue holding strong into the hearts of the roguelikers.
Thanks to Mr. Doull @ ASCIIDreams for keeping the tradition.
There were 167 entries and 1675 votes. This is the top ten for 2010, congratulations all!
Check this article for the full ranking
||Dungeon Crawl Stone Soup