The Roguelike Celebration, perhaps the biggest roguelike-centered event in the world, is happening for the third time in 2018.
The date has been set to October 6 and 7, and it will happen again at GitHub’s HQ in San Francisco, as it did last year. Get your tickets now for two days of awesome talks, meeting with roguelike players and developers, playing some games and having a lot of geek fun!
Also, the Call For Presenters is open until July 7, so if you think you have something interesting to share with the roguelike community, share your idea! Past two years have been full of great talks on a variety of topics. Check their website for the full archive of talks in the meantime too!
We need to know what roguelikes people was playing as of 2013! Please participate in the survey and share with your friends!
Everybody get ready for this year 7DRL, starting next saturday…. we have a centralized submission system to keep track more easily of the entries at http://7drl.roguetemple.com
You are encouraged to use http://7drl.org for blogging your game development.
The time is drawing near for IRDC 2012 – the International Roguelike Development Conference, being held this year in London on the 2nd and 3rd of June. IRDC has historically been a unique opportunity for developers and roguelikes fans to meet up, make presentations, and discuss relevant topics. This year’s event follows up on previous successful conferences in Berlin, Geneva and Visby. The London gathering promises talks from roguelike legends such as Jeff Lait (POWDER) and DarkGod (ToME4), and a live recording of the Roguelike Radio podcast.
Those interested in attending should sign up now, and look into travel and accommodation soon (London prices aren’t always cheap). Any questions should be put up on the wiki, or directed to Darren Grey.
25 people have signed up so far. Presentations promised include:
– “The Roguelike Rennaissance” by Darren Grey
– “The Single Hit Point Model” by Darren Grey
– “Why Darren is Wrong About Single Hit Points” by Ido Yehieli
– “Developing for Mobile Devices” by Bjorn Ritzl
– “Porting POWDER: A Brief History” by Jeff Lait
– “Stonesoup Survey Presentation” by Johanna Ploog
– “Roguelikes as contrasted to the Commercial Games Industry” by Connagh Muldoon
You can also sign up on Facebook.
- The 2011 Annual Roguelike Release Party was a great feast of bytes and randomness! 27 games were updated, for further info check the list compiled by Björn Ritzl, of Dweller fame.
- The roguelike radio podcast goes on, they have just put Episode 4 online, covering an all-time favorite, DoomRL!
- Thomas Biskup contines working on JADE after recovering his website.
Got any news? feel free to post at our forums! also, be sure to follow us on twitter! @roguetemple
A new podcast has been started, initially starring Andrew Doull, Darren Grey and Scott Edgar. The first episode can be found here:
The podcast is dedicated to weekly reviews of recent roguelike games and general discussion about the genre. This week it covers Ido Yehieli’s Cardinal Quest, with some talk on how a good UI can improve a roguelike game. Next week’s episode shall be focussed on Desktop Dungeons.
Mingos: On September the 19th, the first ever Annual Roguelike Release Party took place. Its result: over a dozen interesting releases, including new games and updates to existing ones. A rather exotic ARRP release was Umbra, a C++ framework written by me and Jice. We’re here to have a small chat about Umbra and its connection to the roguelike world. Continue reading “ARRP 2010: Umbra”