Roguelike Development Conference in London

IRDC 2012 logoThe time is drawing near for IRDC 2012 – the International Roguelike Development Conference, being held this year in London on the 2nd and 3rd of June. IRDC has historically been a unique opportunity for developers and roguelikes fans to meet up, make presentations, and discuss relevant topics. This year’s event follows up on previous successful conferences in Berlin, Geneva and Visby. The London gathering promises talks from roguelike legends such as Jeff Lait (POWDER) and DarkGod (ToME4), and a live recording of the Roguelike Radio podcast.

Those interested in attending should sign up now, and look into travel and accommodation soon (London prices aren’t always cheap). Any questions should be put up on the wiki, or directed to Darren Grey.

25 people have signed up so far. Presentations promised include:
– “The Roguelike Rennaissance” by Darren Grey
– “The Single Hit Point Model” by Darren Grey
– “Why Darren is Wrong About Single Hit Points” by Ido Yehieli
– “Developing for Mobile Devices” by Bjorn Ritzl
– “Porting POWDER: A Brief History” by Jeff Lait
– “Stonesoup Survey Presentation” by Johanna Ploog
– “Roguelikes as contrasted to the Commercial Games Industry” by Connagh Muldoon

You can also sign up on Facebook.

Some news!

  • The 2011 Annual Roguelike Release Party was a great feast of bytes and randomness! 27 games were updated, for further info check the list compiled by Björn Ritzl, of Dweller fame.
  • The roguelike radio podcast goes on, they have just put Episode 4 online, covering an all-time favorite, DoomRL!
  • Thomas Biskup contines working on JADE after recovering his website.

Got any news? feel free to post at our forums! also, be sure to follow us on twitter! @roguetemple

Roguelike Radio – A new podcast

A new podcast has been started, initially starring Andrew Doull, Darren Grey and Scott Edgar. The first episode can be found here:

http://roguelikeradio.blogspot.com/

The podcast is dedicated to weekly reviews of recent roguelike games and general discussion about the genre. This week it covers Ido Yehieli’s Cardinal Quest, with some talk on how a good UI can improve a roguelike game. Next week’s episode shall be focussed on Desktop Dungeons.

An “Annual Roguelike Release Party” draws near

The first “Annual Roguelike Release Party” draws near! from roguebasin:

Too many roguelikes can languish with half-fixed features. If we can, once a year, ensure our roguelikes are polished and updated, we can avoid this trap.

All active roguelike developers are encouraged to release an update to their roguelikes on the appropriate date in September.

A simultaneous release will:

  • provide moral support as we struggle with resurrecting code we left in an untenable state three months earlier
  • encourage developers to release at least yearly through the wonders of deadlines
  • celebrate the size and vibrancy of our community

This years’ ARRP will take place on September 19th, announce your participation on the roguebasin article! (or not :D).

Party