Caves Roguelike by 36Dev

Caves (Roguelike) is an Android game developed (apparently) by Russian studio 36devs.

Title Screen
Title Screen

There is not a lot of context around the game, but you’ll find yourself exploring a system of caverns. When you are creating a new character you assign your stat points to Strength, Agility and Luck, and your equipment is then randomly chosen (You always start with a melee and ranged weapon, but those may vary between knifes and pistols).

You may find surprises such as skeletons stuck into the walls
You may find surprises such as skeletons stuck into the walls

Mining is an important feature of the game, you can mine almost all of the level except some unbreakable walls, there you may find treasure or just create pathways to avoid unnecessary conflict.

Levels are huge, mining is important to avoid conflicts and get treasure.
Levels are huge, mining is important to avoid conflicts and get treasure.

The game is a bit too hard and may need some balance; you can easily find yourself in hard to survive situations just against your first enemies (Say an armoured skeleton able to deflect all of your attacks, backed by two skeleton archers tearing you from the distance and a goblin stabbing you quicker than you can react).

You may easily find yourself into this kind of situations just starting the game.
You may easily find yourself into this kind of situations just starting the game.

Survival is hard since health crystals are expensive and potions require quaff-identification in order to know their effects, most of the times you’ll find yourself giving up and just mining gold and crystals, since there’s persistent advancement thru the games and after dying you can then use these to buy equipment for your next character.

This is the area where new characters appear, you can buy equipments and skills using your persistent treasury.
This is the area where new characters appear, you can buy equipments and skills using your persistent treasury.

Your best bet may be staying off open areas and dig thru instead, hoping to find a good treasure (armour, weapons, useful potions) while fighting weak skeletons buried in the mud. You can also use some sort of special power allowing you to double your speed and escape dire situations which is very handy.

Caves is a pretty classic roguelike, when you level up you can assign points to skills.
You can always check your status, and when you level up you can assign points to skills.

“Caves” is a classic roguelike with a great mobile UI, it is currently a bit unbalanced and too luck-based, although some strategies may help you get around it. The game seems to be still in development so be sure to check the updated. It’s also free (supported by ads), get it now!

Reviewed by Slash, priest of Temple of The Roguelike

Microgue by Jason Pickering

Today I’ll be reviewing MicRogue, developed by Jason Pickering and published by Crescent Moon Games. It’s available for Android and iOS.

Title Screen
Title Screen

MicRogue is a puzzle game with roguelike elements, similar to Hoplite, where you have to explore a 10 floor tower to find the treasure and return back with it.

Exploring the dungeon
Exploring the dungeon

Each floor is contained on a single screen about 9 x 5 tiles, where you have to get to the stairs up. You will find traps like spikes, rising floors, sudden flames and more. And of course different enemies preventing you from reaching the stairs.

Unique enemies
Unique enemies

The enemies are the highlight of the game; each one has an unique pattern of attack and special effects. Some enemies for example can only attack and move diagonally, where others are just impossible to defeat by your own, and you’ll have to drive them into traps

It... it was a... Hatori Hanzo
It… it was a… Hatori Hanzo

The game is pretty fun and replayable; the free version is supported by Ads but they are not extremely intrusive; I noticed however they make the game crash in some devices.

The player (no class selection) can move or attack two squares in any direction, and can block up to 3 attack with his shield (which can be replenished in-game). The enemy AI is simple and sometimes easily exploitable, but that actually works well given its puzzle nature.

There is also a nifty feature to show the turn order of the enemies so you can take your best choice.

There be dragon
There be dragon

The User Experience is optimized for mobile devices and is pretty comfortable to play. It also helps that the game is not a traditional roguelike, so there’s no inventory, skills or stats to meddle with.

MicRogue is a simple and fun puzzle game with roguelike elements (permadeath, random generation, grid based, turn based), which works great for short gameplay sessions; you will find yourself wanting to give it just another try just to find yourself dead after a small mistake. If you liked Hoplite, but wanted a simpler and more relaxed set of rules, go ahead and play this game!

Reviewed by Slash, priest of Temple of The Roguelike

The 2015 7DRL Challenge is almost here!

Everybody get ready! Here are some links courtesy of Mr. Darren Grey

Avast, ye rogues!

It is now days till the 11th Seven Day Roguelike Challenge, being held 7th to 11th March 2015. Here are some links to help you get prepped:
US roguelikers may also be interested in the upcoming International Roguelike Development Conference being held in Atlanta, Georgia, on May 30-31. This is the first time IRDC has been held outside Europe. There will also be a UK-based conference later in the year.
When the challenge begins a registration page will be available at http://7drl.roguetemple.com/.

The 7DRL Challenge 2015 has been announced!

We are set for the eleventh annual 7DRL Challenge. GET READY!

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The challenge will run March 7 to March 15, you are invited to take part and create a roguelike game in 7 days, starting from whatever you want but producing a new, complete, playable game at the end of the week!

The 7DRL challenge breathes new life every year into the roguelike development community, last year we had 248 challengers, don’t miss this opportunity!

In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which all the world is challenged to create a roguelike in a one-week span.

7DRL Challenges are NOT about being a fast coder, but rather proving you can release a finished, playable roguelike to the world. There is no winner of the challenge, but rather all those who finish are honoured for their work, the criterion is completeness.

You CAN use external libraries, game engines, pre-existing generic code/algorithms, pre-existing generic art, etc. You can even start your game from an existing game, if you are willing to turn it out into something unique, you must however say what resources were reused.

Challengers may use the International Roguelike Registration System to accept the challenge once it starts; you can also check the reviews for last year entries here!

More info