Jhon Spelunky, a young, memory-less, snakephobic archeologist,
thirsty for adventure and treasure,
jumps into a cursed ruins complex full of traps and snakes…
looking for the ultimate artifact.
The amulet of Yendor.
This is a great way to start our biweekly Roguelike Spotlight, bringing you the latest and most exciting releases on the roguelike world!
Today, I give you Derek Yu‘s SPELUNKY, a great game which albeit still on development, I am sure you all will enjoy!
My goal was to create a fast-paced platform game that had the kind of tension, re-playability, and variety of a roguelike. In roguelikes, the gameplay tells the story, and I wanted to give Spelunky that type of a feeling… but make the player rely on their reflexes rather than their brain (or knowledge of what 50 billion command keys do!). If there’s a best of both worlds, that’s what I was trying to go for.
Did he suceed?
This is much more than a procedurally generated platformer… besides the sweetly randomly generated levels there are many more things that take it close to a traditional roguelike! the fate of that promising character can change in less than you think, from a stuffed archeologist, shotgun and bombs packed, to giant tarantula food or a spike-teared bloody corpse!
The game features a smooth dificulty curve while still keeping things difficult; it is also full of surprises and puzzly situations where you got to make use of your available items, and by the way, you must make good use of them, as you may end up in a dead-end situation.
Following, the roguelikeness evaluation for Spelunky:
- High Value Factors
- Random Environment Generation: Yes
- Permafailure (including Permadeath): Yes
- Turn Based Interaction: No
- Single command set: Yes
- Freedom: Yes
- Middle Value Factors
- Discovery mechanics: Yes
- Single player: Yes
- Lots of content: No
- Complex non-trivial world and object interactions: Yes
- Low Value Factors
- High ramped difficulty: Yes
- Monsters are players: Yes
- Character-based display: No
- Hack and Slash: Yes
TOTAL ROGUELIKENESS VALUE: 21/27 (78%)
Derek Yu provides us with a worthy cross-over experience, his experience in the indie scene cleary applied to this product. Graphics and Sound are retronice (what else could you expect from the creator of Aquaria?).