This year we had 249 entries, 133 of which ended up with a finished entry. The reviewing committee swiftly went through them with 308 assessments, evaluating 56 of these entries with a 2+ score. You can check the results here
Category: contests
The 2015 7DRL Challenge is almost here!
Everybody get ready! Here are some links courtesy of Mr. Darren Grey
Avast, ye rogues!
It is now days till the 11th Seven Day Roguelike Challenge, being held 7th to 11th March 2015. Here are some links to help you get prepped:
- Roguelike Radio episode on How to Make a 7DRL, and other 7DRL-related Roguelike Radio episodes
- Unity Pro 1 month trial for participants, and their new 2D roguelike tutorial
- libtcod, the dedicated roguelike library, and its excellent Python tutorial
- T-Engine, the lua-based roguelike game engine
- rot.js, the roguelike toolkit in javascript
- Reviews of the 2014 7DRLs
- 7DRL blog, where developers can share their struggles and successes
US roguelikers may also be interested in the upcoming International Roguelike Development Conference being held in Atlanta, Georgia, on May 30-31. This is the first time IRDC has been held outside Europe. There will also be a UK-based conference later in the year.When the challenge begins a registration page will be available at http://7drl.roguetemple.com/.
The results for 2014 7DRL Challenge have been published
It took almost a year to tabulate and publish the results, but they are now available here.
Remember you can also check the detailed reviews at the International Roguelike Registration System, which will soon be activated for the 2015 challenge and evaluation.
May be we won’t take as much time this year 🙂
The 7DRL Challenge 2015 has been announced!
We are set for the eleventh annual 7DRL Challenge. GET READY!
The challenge will run March 7 to March 15, you are invited to take part and create a roguelike game in 7 days, starting from whatever you want but producing a new, complete, playable game at the end of the week!
The 7DRL challenge breathes new life every year into the roguelike development community, last year we had 248 challengers, don’t miss this opportunity!
In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which all the world is challenged to create a roguelike in a one-week span.
7DRL Challenges are NOT about being a fast coder, but rather proving you can release a finished, playable roguelike to the world. There is no winner of the challenge, but rather all those who finish are honoured for their work, the criterion is completeness.
You CAN use external libraries, game engines, pre-existing generic code/algorithms, pre-existing generic art, etc. You can even start your game from an existing game, if you are willing to turn it out into something unique, you must however say what resources were reused.
Challengers may use the International Roguelike Registration System to accept the challenge once it starts; you can also check the reviews for last year entries here!
More info
ProcJam and 7DRL week starting tomorrow!
A little reminder for anyone interested who has forgotten / not noticed… Tomorrow is the beginning of the Procedural Generation Jam, and we’re running a 7DRL week in parallel.
Start making your game at any point on Saturday/Sunday and finish 168 hours later. If you’re not interested in making a whole game you can spend your week on a procedural tool or one procedural game element (a map generator or a sprite-modifier or a music engine, for instance).
The ProcJam is kicking off with a series of talks in London, including presentations from Darren Grey, Mark Johnson (Ultima Ratio Regum) and Tanya Short (Shattered Planet). They can be viewed by live stream for anyone that can’t make it in person.
More info:
- ProcJam details
- ProcJam posts on Tumblr (lots of handy links and articles)
- Details of the day of talks
- Twitch channel for watching the talks remotely
Let’s join PROCJAM 2014! Rainy November Rifle 7DRL Challenge
It’s been ages since the Orange October Minigun 7DRL Challenge, back when the roguelike renaissance was just beginning. That challenge was joined by not many participants, however it was the inception of Kornel Kisielewicz’s Berserk!, was joined by DarkGod (of ToME fame) and had several interesting entries.
It’s about time we do another 7DRL Challenge before our main March event! But why play a battle alone, when we can join the war?
PROCJAM 2014 is happening next November 7, and I suggest we swarm over it like a band of rabid jackals.
There are two ways to enter:
- Make a game with procedural generation in it. Maybe a Twine adventure with randomised character personalities? Maybe an action-RPG where each player gets their own procedural theme tune? Maybe an old-fashioned world-generator for a strategy game? Create a game for #procjam using the optional theme (announced at the start of the jam) and include a procedural twist in there somewhere.
- Make a tool that generates stuff to help game developers. We already have amazing tools like sound effect generator SFXR, music generation like Abundant Music, or random sprite-grabbers like Spritely. What other tools could we make to help people generate cool things for the games they make? Maybe a corporation generator for cyberpunk cities? A tool for generating alien alphabet fonts? A library that automatically generates enemy ships for space shooters?
I thus challenge you all to create a roguelike in 7 days, just along with the PROCJAM’14! Let’s have a lot of fun! Usual 7DRL Challenge rules apply, so read them.
The 2013 7DRL Challenge has begun!
With a record number of over 200 entries registered so far on the 7DRL hub, this year we’ll have lots of innovation and fun flowing out of developers all around the world.
- Register
- Facebook Event
- Blog about your development
- Roguebasin page
- Advice on how to succeed
- Roguelike Radio’s episodes on 7DRLs
- IRC channel
I guess the evaluation committee will have a fun time after the challenge! ^_^