How big is the world of dungeon Crawl?

The crawl devteam, from the unholy grounds of akrasiac.org, would love it if you emailed them answers to this poll:

1. What is your age?
2. Which country do you live in?
3. Do you play locally, on a server or both?
4. Do you play Tiles or ASCII or both?
5. Which Operating Systems do you use at home?
6. Which Roguelikes have you played before? (Nethack, ADOM, Angbandetc.)
7. Where did you learn about Crawl?
8. And when?
9. How often did you win Crawl? (If none, you may specify your best game.)
10. If you take part in the Crawl tournament: where did you hear about it?
11. Did you ever recommend Crawl to someone?
12. Which computer game played most in the last month (July)?

Send your replies to crawlpoll at gmail.com!

Eat your stone soup, August Crawl Tournament

The dudes at crawl.akrasiac.org have announced a public tournament to take place during the month of August! It is time to prove your dungeon crawling skills against talented crawlers from all around the world!

Hello everyone! With help from a cast of characters always growing and always awesome, I’m putting together the first Crawl tournament in the style of various nethack tournaments, including the /dev/null network tournament and Eidolos’s June tournaments. Here are the basics:

* You play as many games as you want for the entirety of August.
* Wins get you meta-points, especially for the fastest or first or streaks.
* High scores in race/class combinations get you meta-points, especially if you have the most of them.
* Getting runes and killing uniques also get you meta-points, so you don’t need to be a Crawl Champion to get your name up on the scoreboard.
* Clans of six players or less are encouraged and clans have their own special additional meta-points to determine which clan wins.
* There should be at least one server in the US and at least one in Europe; if you’re interested in hosting a server, please send me email.

You don’t need to do anything to sign up other than play on CAO. When there is specific information about the exact start/end times, specific information about clan memberships, and a webpage with the current status of “Who’s winning each prize?,” I’ll post again. If it tempts you at all, there will be actual, physical, you-not-your-character can touch them prizes. 🙂

The tournament has started, you are still on time to get in! Go to Crawl at akrasiac.org

Also, join roguetemple’s clan and fight for glory and fame!

Here come the news!

Lo and behold! Who says that magic is dying! Here is living proof that it is not!

What happens when you dont post for eighteen days? lots of things going on into this, our small roguelike world!

ElderloreLands of ElderLore This promising world-scoped roguelike project keeps advancing with version 0.0.9

After a big rush this weekend, I succeeded in almost finishing what was remaining to do. Thus here is version 0.0.9, still not fully playable, but with a lot of new functionalities which are detailed below.

Après un gros rush ce week-end, j’ai réussi grosso modo à terminer ce qu’il restait à faire. Voici donc la version 0.0.9, toujours non jouable, mais avec pas mal de nouvelles fonctionnalités qui sont détaillées ci-dessous.

(Isn’t french WAY cool?)

The new version includes improvements on tbe world generator for forests and deserts, a new musical introduction, animals, isometrical view for zones and several bugs destroyed. Keep on it Altefcat!

SubterraneSubterrane v0.224, from Tarindel, the same guy of dev-spot, is now available for download.

Subterrane is an underground dungeon crawl largely following in the footsteps of Crawl. The player begins the game trapped in a dungeon, with the ultimate goal of escaping. Along the way, the player will explore the dungeon, encounter monsters, and find treasure to help in that endeavor.

The game now runs on linux and there is a lot of new content, including magical items, non physical damage, textbooks and many more things.

HexCrawl, a 7DRLPatch for Dungeon Crawl is out for public evaluation

It’s crawl, but in hex. “Why?”, you ask; “Why not?” I cunningly retort.

It is a big patch, and there is not yet any available documentation… direct download here

hexCrawl

HellbandHellBand 0.8.6. by Sir konijn_ of Montreal (aka Mr. T) has been released.

Phew,

A new release is ready, and this time I will keep on working on Hellband. This release is mainly fixing my pet peeves with the game without breaking save game file format. I will break it for 0.8.7 which should come out fairly soon.

Get the download here

The Dungeon Creation contest at the Dev-Spot forums has finished, congratulations to the 6 challengers!

Okay, final results time. There were 6 entries for this contest:

  • konijn’s undead desert terrain generator — Interesting use of browser transparency and hexes.
  • Icey’s town generator — Love the fact that it includes a brothel. The trees, statues, lakes, and flowerbeds add a nice touch.
  • sinoth’s island generator — Very interesting, I especially like the minimap.
  • gerryq’s dungeon generator — I’ve never seen a dungeon generator do multi-width hallways. The generated dungeons are pleasing.
  • microwerx’s dungeon generator — I like how you linked the stairs via html. Clever!
  • Seventh Holy Scripture’s forest generator — The forests look very lush.

My pick for winner of this contest is… Seventh Holy Scripture, even though the river always goes left. Heh.

Each participant has been given a medal for their bio page at roguebasin. Check the results and generators here

Some critical patches have been released for Incursion taking the game to version 0.6.1.a, check them out at the official download site

What should I be doing with patch release announcements? I’ve been patching frequently, and I don’t want to spam Usenet.

An interesting 7DRL based on DarkGod’s T-Engine, Zombie Horror, has been released. the game seems to be pretty nice and to make a good work at setting up the mood, it includes sound and… zombies!

Features:
* Great music
* Scary and funny (Yes, these are features Tongue )
* Multiple target-zone based damage system
* Lots and lots of gore

What do people have with Zombies and Sewers on roguelikes, I wonder? Smiley

Further info here

Yendor continues with the noble task of bringing life to the original versions of Rogue, with the release of Advanced Rogue 5.8s and Rogue 5.4.3

This is a variant of the original Advanced Rogue 5.8 with some additional magic items, some different monsters, and a variety of “special” rooms (the ‘s’ stands for special in the name). This is pretty much the last version of rogue I had laying about waiting for restoration.

Info at rogueforge: Advanced Rogue and Rogue 5.4

Seven Weeks is a new java based 7DRL

I started Friday the 13th and finished on Thursday the 19th. I didn’t find time to actually release until now, but I haven’t touched the code after the deadline ended.

Following a proud tradition of roguelikes, this is a game about a thief. Taking this concept to its logical extreme, it puts a heavy emphasis on stealth and advanced forms of movement. In fact, it contains no winnable combat, and the only enemies comparable to monsters in normal roguelikes should generally be avoided at all costs.

A lot of work seems to have been put into the game, which sports interesting gameplay features. An updated 7DRL version has been released as usual; further info at the projects’ website http://kadwiell.nrkn.com/sevenweeks/

Gape in awe at Stu’s rusty bucket, and find out about his roguelike game in the works: Cracks and Crevices, which got it 0.3 version some time ago now be sure to also check out his cRPG, FishGuts… looking nice!

Actually, 0.4 must be coming out anytime, as it is already been developed

The 0.4 release is shaping up very nicely, I’ve put in a ‘win state’ which is not the true end game but its enough to keep to the game winnable for the time being and give players a goal for early releases.

Anyhow, the game sports semi realtime movement and a classic theme… worth checking!

And so, this long update post ends. Hopefully next one will come sooner 🙂