Rogue Board Game

Philippe Lafortune (a.k.a The Geek Connoisseur), is a die-hard retro-gaming fan from Quebec who runs the RetroGamersHub community. Recently, he has been working on a side project to create a board game inspired by an old game called “Rogue”.

Rogue: The Board Game concept is an immersive and challenging board game that immerses players in a treacherous 10+ level deep dungeon labyrinth filled with dangers, treasures, and quests. As adventurers, you must navigate through a series of modular dungeon levels, each brimming with its own unique rooms, corridors, and secrets, capturing all the intricacies of a classic dungeon crawl. This can be played in either Solo or in a 2-4 player Co-op gameplay mode.

The project is on an early stage, as the geek is working on it “as time allows, amidst other priorities and responsibilities”. However, he informs us “a detailed rule book draft has already been meticulously crafted with all my ideas and its unique gameplay details.”

Initially, my idea revolves around developing a Roguelike Core Board Game Set, centered around the classic ‘Amulet of Yendor’ quest. However, I’m also planning other unique and diverse quest add-ons, offering more flexibility to interchange them as desired. These add-ons will enhance gameplay with new elements, creatures, magic weapons, armor, and various game items, accumulating between expansion packs.

Moreover, I’ve been documenting my ideas about gameplay mechanics, its details, and rules. My aim would be to create an engaging and adaptable gaming experience, designed primarily for solo adventures but also capable of accommodating 2-4 players in cooperative mode. Of course, rigorous game testing will be necessary to ensure a seamless and enjoyable experience in both scenarios.

The next step involves giving life to the game board artwork, crafting the various decks of cards planned, designing the game mat and reversible dungeon tiles, and dice, designing miniatures, finalizing the rules, and polishing up other graphical elements. I’m also in the process of creating a digital playable prototype using one of the tabletop simulators!

He has recently teased us with an homage to Rogue’s cover art. No, not THAT box art but the original B&W “Artificial Intelligence Designs” made for Rogue’s initial forays outside the mainframe world, back on 1983.

The original cover art and the colorized version

I’ve brought the original monochrome with a touch of red game artwork, from the pre-Epyx era, back to life with a full-color digital mockup. Although there are still a few tweaks to fine-tune, I’m quite satisfied with how it’s shaping up.

The best way to get updates about the project is to follow The Geek Connoiseur in Facebook. I will do my best to keep you updated as well!

I’ve kept a higher resolution copy of the recolored cover in the archive.

BONUS: Here’s a random musing from the very Michael Toy about the cover art

That’s pre-Epyx so that is me and Jon Lane and Mel Sibony who made up AI design, I think AI Design was, at the time of that box, running out of Jon and Mel’s house in Sunnyvale, in true Silicon Valley style.

After some time, they moved into more of an office located at 201 San Antonio Circle, Mountain View. Here’s some info I gathered from the very Glenn Wichman as well:

Yes it looked very different in the 80s. It used to be a mall and office park. John Lane probably knows the most about it. I’m pretty sure they tore down the building we were in.

As I recall they were subletting space from a guy who sold Unix servers. But it was all a long time ago.

BAM!

The FightA magnificent archeological discovery has been made!

While tracing the prehistory of rogue and its roots… we have found what could be called its “Rogue’s long lost and forgotten brother”… the so called “Beneath Apple Manor” video game by Don D. Worth, predates rogue for two years, and sports most, if not all of its main features.

How could we not see this, in front of our own eyes, for so many years?

You also learned that just about everything was out to hurt you, which is kind of par for the course in a Roguelike. Monsters would pop out all over the place. On top of that, even items could hurt you. I remember finding a treasure chest with a potion in it. The game asked me if I wanted to drink the potion. In my youthful exuberance I naturally had to quaff the thing… and promptly lost all my memories. See, learning through forgetting. It’s the Rogue way to do things!

The game plays a lot like rogue, though it lacks its ASCII display, but as you can read, it even has some “hack” kind of effects, turn based gameplay, semi-complex items… the game also gives you some tips, which are helpful for the newbie. It even features simplistic shops, which is great for its time. The game is much more than just interesting for its historic value (like… *gasp* Escape from Mt. Drash), it is actually a fun game, worth giving a shoot!

Some words from the author itself, gathered from Psittacine Labs

I am the author of Beneath Apple Manor. It was released two years before Rogue came out. I was not influenced by Rogue (didn’t see it until something like 1983) and so far as I know the Rogue guys up at UC Berkeley hadn’t seen BAM either. We probably both came up with the same idea independently. But at least I can say Rouge is “Beneath Apple Manor like”. 🙂

The manI based the game on Dungeons and Dragons (paper and pencil game) and DragonMaze (the free game that came with the Apple II).
[…]
I think the release dates were as follows:

1978 – original version from The Software Factory (my own little partnership)
1980 – I handed it over to Quality Software for marketing
1982 or 1983 (I forget) – Beneath Apple Manor Special Edition (hires graphics version)

All in all, this doesn’t take away any credit for the original creators of rogue, the game we all love. It is curious and interesting, nonetheless 🙂

Some links

Don’s page
Post at Psittacine Labs
A thread at gamersquarter discussing it

(Source: Derek at TIGS)

The BAMTemple

Rogue Stories

Rogue, good old Rogue, one of the most challenging roguelikes ever created and a legend of 80’s gaming. Good old Rogue… how many more times will I have to yell at my screen and bash my keyboard in frustration, how many games will I have to play to get the precious amulet of Yendor, the source of all power… to level a city, to slay all within.

A new website has been discovered: Rogue Stories, a collection of experiences regarding rogue, upkept by one of its creators; very interesting to read, take a look

Via Roguetemple Forums.