Rogue Board Game

Philippe Lafortune (a.k.a The Geek Connoisseur), is a die-hard retro-gaming fan from Quebec who runs the RetroGamersHub community. Recently, he has been working on a side project to create a board game inspired by an old game called “Rogue”.

Rogue: The Board Game concept is an immersive and challenging board game that immerses players in a treacherous 10+ level deep dungeon labyrinth filled with dangers, treasures, and quests. As adventurers, you must navigate through a series of modular dungeon levels, each brimming with its own unique rooms, corridors, and secrets, capturing all the intricacies of a classic dungeon crawl. This can be played in either Solo or in a 2-4 player Co-op gameplay mode.

The project is on an early stage, as the geek is working on it “as time allows, amidst other priorities and responsibilities”. However, he informs us “a detailed rule book draft has already been meticulously crafted with all my ideas and its unique gameplay details.”

Initially, my idea revolves around developing a Roguelike Core Board Game Set, centered around the classic ‘Amulet of Yendor’ quest. However, I’m also planning other unique and diverse quest add-ons, offering more flexibility to interchange them as desired. These add-ons will enhance gameplay with new elements, creatures, magic weapons, armor, and various game items, accumulating between expansion packs.

Moreover, I’ve been documenting my ideas about gameplay mechanics, its details, and rules. My aim would be to create an engaging and adaptable gaming experience, designed primarily for solo adventures but also capable of accommodating 2-4 players in cooperative mode. Of course, rigorous game testing will be necessary to ensure a seamless and enjoyable experience in both scenarios.

The next step involves giving life to the game board artwork, crafting the various decks of cards planned, designing the game mat and reversible dungeon tiles, and dice, designing miniatures, finalizing the rules, and polishing up other graphical elements. I’m also in the process of creating a digital playable prototype using one of the tabletop simulators!

He has recently teased us with an homage to Rogue’s cover art. No, not THAT box art but the original B&W “Artificial Intelligence Designs” made for Rogue’s initial forays outside the mainframe world, back on 1983.

The original cover art and the colorized version

I’ve brought the original monochrome with a touch of red game artwork, from the pre-Epyx era, back to life with a full-color digital mockup. Although there are still a few tweaks to fine-tune, I’m quite satisfied with how it’s shaping up.

The best way to get updates about the project is to follow The Geek Connoiseur in Facebook. I will do my best to keep you updated as well!

I’ve kept a higher resolution copy of the recolored cover in the archive.

BONUS: Here’s a random musing from the very Michael Toy about the cover art

That’s pre-Epyx so that is me and Jon Lane and Mel Sibony who made up AI design, I think AI Design was, at the time of that box, running out of Jon and Mel’s house in Sunnyvale, in true Silicon Valley style.

After some time, they moved into more of an office located at 201 San Antonio Circle, Mountain View. Here’s some info I gathered from the very Glenn Wichman as well:

Yes it looked very different in the 80s. It used to be a mall and office park. John Lane probably knows the most about it. I’m pretty sure they tore down the building we were in.

As I recall they were subletting space from a guy who sold Unix servers. But it was all a long time ago.

InDev: Kharne!

The new KharneKharne is the name of a Delphi roguelike which was being developed a very long time ago. I stumbled uppon it in my so called ‘roguelike collector age’, which was like 5 years ago.

That was the past, I am relieved and excited to see its developer, known as the Crowley’s Cat, has decided to give the game a second shot (after a LONG time), and is working on a much evolved and mature version of his game! he has also set up an interesting blog in which its features are being discussed!

While the newest version is being developed, you cant still check out the latest version of Old Kharne, downloadable from his blogsite!

Further info at http://kharne-rl.blogspot.com/

Old Kharne

InDev: Umbrarum Regnum

urlogo.jpg

shotwilderness-full.jpgI keep contact from time to time with european roguelike developer Mingos, whom has just recently launched a googlepage about his project: Umbrarum Regnum; while the project is still under development, it is shaping along nicely!

UR is powered by the evergrowing in popularity Jice’s libtcod library and its main influence seems to be ADoM; the project is ambitious but is on the right path to the release.

More info at http://dominikmarczuk.googlepages.com/

Legerdemain

Legerdemain: A Tale Fraught with Peril and Wonder is a interesting unique roguelike project under development.

Legerdemain 1Confused and memory-less, you wake up at a morbid prison cell, where are you? who are you? in time you will discover, exploring prisons, dungeons and a very detailed overworld.

Legerdemain is an epic adventure within the hallucinogenic realm of Phenomedom. You assume the role of an imprisoned dissenter seeking to learn the nature of your captivity. In doing so you shall uncover a vast conspiracy full of morbid secrets and ancient puzzles. Only by enlisting the aid of allies past and unearthing the remains of ancient cultures can you hope to solve the mystery of Legerdemain.

Focus of legerdemain is on story, along the game you will be collecting “paragraphs”, you can also check the local lore everytime to know where you are. The game is pretty detailed and complex, featuring backpack management, wounds, detailed environments and items, and anovel spell casting system (rituals)

While it is still being developed, it already contains an interesting world you can travel in and discover different places, cities and towns. You can also chat with the population in a much more depth fashion than in most roguelikes.

Legerdemain 2On the tech side, the game is written in Java and can be run via Java Web Start which is interesting. The game makes use of an emulated console and lots of unicode characters, yet another unusual thing for a roguelike.

I was glad to hear from Nathan Jerpe, creator of the game, that the project was being put back into production; this roguelike-IF hybrid will sure give more to talk within the next months.

Visit the official website for further info  and downloads

Fist of the North Star RL (Hokuto No Rogue)

Hokuto No RogueBrowsing youTube for roguelike videos I found this interesting and pretty not well-known roguelike project! Based on the Hokuto No Ken manga, it features special moves, music and special graphics effects, allies, as well as a theme adaptation all fans will love.

Hokuto no Rogue is a roguelike set in the world of Hokuto no Ken. The game is entirely written in Java and powered by GTGE library. It requires Java 5 or higher. The source code will be released under the GNU license.

Part 1 video, featuring a top down 2D view looks pretty nice, the last one implements isometric graphics

Browse the project forums to encourage the author to work on it!

Hokuto no Rogue Screenshot