The 2010 7DRL Challenge Evaluation Results

With fifty completed 7DRLs this year, some people wonder how they will have time to play them all! Fortunately, that is simple…

Just play one a week for the next year.


For those less dedicated, a team of evaluators was assembled to give all the roguelikes a once-over. We graded the roguelikes under six categories using a simple three point scale. We ensured every roguelike was graded by at least two reviewers, and aimed for most to have three reviewers.

After a long week of playing, we present our results!

Check them out here, at Roguetemple’s 7DRL Shrine! http://www.roguetemple.com/7drl/2010/

The Honorable Members of the Committee

  • @ Darren Grey
  • @ Ido Yehieli
  • @ Jeff Lait
  • @ Jice
  • @ Joseph Larson
  • @ Kaw
  • @ Michael Curran
  • @ Slash

This list is not meant to be an authoritative ranking of the games. If you dive in, you will see different reviewers often disagreed on the rankings.

Instead, it is a way for you to help select which 7DRLs are likely to have things of interest to you.

Specific comments were also written by reviewers. Note that these are criticism for the developer to better improve the game – please do not be unduly offended if they are nitpicky or consist of “I got killed by a ferret on the first screen”.

The categories are, with description of what a 3 means:

  • Completeness: Bug free, polished game with no features that feel like they are missing.
  • Aesthetics: Good looking, excellent controls and UI.
  • Fun: If you try any 7DRLs, try this one.
  • Innovation: Brings something fundamentally new to roguelikes.
  • Scope: Beyond what you think could have been done in seven days.
  • Roguelike: 3 means Roguelike, 2 means Roguelike-like, 1 means Not Roguelike. Each reviewer used their own personal definition here.

Thanks to all the members of the committee for their great efforts, we hope you enjoy it!

5 thoughts on “The 2010 7DRL Challenge Evaluation Results

  1. I heartily agree with the fact that PrincessRL came out on top. It was easily my favorite of the games that appeared in this particular challenge. I also particularly liked DungeonSweeper, once I got past the inital awkwardness of the mechanics.

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  2. Man can I not have mine reviewed. After seeing what others did I just feel straight unworthy of consideration.

    Mine was GUNFIST! More of an exercise than anything….:-(

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  3. Let me stop by to say:
    Woooooooot!
    Thanks for the effort put into these reviews! Now how do I find out who reviewed mine to send them angry emails? 🙂
    Ok, actually I am suprised at the good reception. Sounds like being highly unoriginal was my main shortcoming.

    @Jo
    I played your game, and think there is quite some potential there! IMHO presenting a prototype for the 7DRL challenge is absolutely alright, and propably even better than putting out just yet another dungeon crawl like some folks, who shall remain unnamend, did!

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  4. Truely! I’m just happy I released something playable, appears my score was the lowest though lol :/ Well it wasn’t a zero, and it was my first year competing.

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  5. Yeah, getting something playable was the most important thing, and by doing that you succeed the challenge. Hopefully you learned a few things too so you can make something a bit more fun in future 🙂

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