It has more serpentine heads than a snake pit

Hydra Slayer

Author Z
Language C++
Platform Linux, Windows; (open source)
Version 6.0
Website http://www.roguetemple.com/z/hydra.php

Hydra SlayerSeven Day Roguelike Challenge in 2010 was very fruitful. There were fifty games released. Some of those are inspiring enough to have a successor. Math: the Roguelike is successful in this regard. Hydra Slayer is another game based on kind of mathematics but was written in even shorter timeframe. First version appeared after one day of coding and another of playtesting. Its uniqueness to the world of roguelikes is based on two factors.

During two months of its existence Hydra Slayer had astounding number of seventeen releases! And that is not counting archives uploaded just to fix really minor bugs which did not have own version. Such development speed is virtually unheard of in this game genre.

Hydra SlayerSecond but no less important factor is theme and scope of the game. Hydra Slayer focuses on a tiny fraction world but fleshes it well. As a student of long forgotten profession you venture deep into Hydra Nest to make yourself a great career. Your goal is to slay all hydras on a level. To kill one you need to behead it. The trick is you cannot use your shortsword (-4) if target does not have at least four heads. Same rule applies for blunt weapons and shield bashes. To use a trisector (/3) on a hydra it has to have number of heads divisible by three.

To further complicate the task hydras have tendency to regrow heads which frankly is not news to anyone. Slayers would be well advised to use weapon imbued with element most effective at defeating chosen beast. Swinging a flaming claymore at a fire hydra will only get you double the quantity of heads you cut. However attacking with a bone bastard sword may give it opportunity to regenerate only one more.

Hydra Slayer

Fortunately there are many items left by previous warriors who were well provisioned. They did not have knowledge of hydra slaying art which you have. Runes of decapitation, runes of cancellation, scrolls of transmutation and potions of power juice are some of things you will find. There is no point describing them here because help system in game is neatly designed.

Main strength of Hydra Slayer is unique theme and easily understood interface. A fine coffeebreak game. After defeating ancient hydra you can ascend and score but also go down for more challenge. Sadly it becomes boring rather quickly.

Ascii Dreams Roguelike of the Year 2009 Winners!

The gigantic poll for teh best roguelike of 2009 has finished at Ascii dreams, and the undoubted winner is…. Doom: The Roguelike!

DoomRL

This comes to no surprise as this popular coffeebreak roguelike has broken free from the roguelike niche into the indie world, spawning an active community and attracting heaps of people into our roguemundi!  Congratulations to Kornel and good luck with all his endeavours!

Following are the 10 first games:

1. DoomRL: 227 votes

2. Dungeon Crawl Stone Soup: 170 votes

3. Incursion: Halls of the Goblin King: 69 votes

4. POWDER: 48 votes

5. Elona: 32 votes

6. GearHead 2: 27 votes

7. Angband: 24 votes

8. Unangband: 21 votes

9. Privateer: ASCII Sector: 19 votes

10. Triangle Wizard: 18 votes

Congratulations to all developers!

The gigantic poll for teh best roguelike of 2008 has finished at Ascii dreams, and the undoubted winner is…. Dungeon Crawl, Stone Soup!

This comes to no surprise as this “variant” has given Crawl, which was already one of the most popular roguelike, a new breath of life. Congratulations to all the development team!

Following are the 10 first games:

1. Dungeon Crawl Stone Soup: 126 votes

2. Dwarf Fortress: 116 votes

3. Incursion: Halls of the Goblin King: 45 votes

3. DoomRL: 45 votes

5. POWDER: 30 votes

6. Legerdemain: 28 votes

7. GearHead-2: 18 votes

7. Elona: 18 votes

9. Unangband: 16 votes

10. T.o.M.E: 15 votes

Congratulations to all developers!

Heimdall blows his horn

Ragnarok:ForestOne of few fantasy roguelikes set in norse mythology. Once a commercial product, now a forgotten freeware gem. The game starts when Fimbulwinter strikes. It is sure sign of incoming Ragnarok. Chaos engulfs known world while Jotuns and Valkyries prepare for the epic battle. Gods benevolent to mankind are outnumbered and underarmed. Norns have proclaimed their defeat. However, legends tell about a human hero who shall help the Aesir fight and perhaps tip the scales of battle. Thus your journey begins.

Click to read the full review

Hack and slash!

OVER

Typical roguelike game has wide array of commands to remember, plethora of stuff to use and multitude of mysterious creatures. Add ASCII graphics with several other minor gameplay quirks and you have succesfully scared away another newbie. Over is largely unfinished but it has core elements of roguelikeness implemented. Just a few keys, almost no complexity. This makes it ideal to recommend for newcomer to the genre.

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Welcome to Martin’s Infinite Dungeon!

Author Martin Read
Language C
Platform Linux, Windows (source available)
Version 1.7
Website http://www.chiark.greenend.org.uk/~mpread/dungeonbash/

Enlarge…Notably MPRDB bears quite a lot similarites to Rogue. Dungeon is discovered in exactly same fashion. One square of visibility in corridors while whole rooms are revealed upon entering. Dungeoneering hero is described by only two main attributes: body and agility.

Read the full review.


ASCII Dreams Roguelike of the Year 2008!

Time runs out!

ASCII Dreams, Andrew Doull’s blog made famous by its “Designing a Magic System” series, is holding a poll for the roguelike of the year 2008!

The list was taken from the roguelike releases announced on the Rogue Basin news section between January 1st and December 17th 2008 and from the list of Actively Developing Roguelikes maintained by Jeff Lait. There are a record 75 entries this year

It is time to vote, less than 3 days until the poll closes! Go hither!

Cyber burglar in the matrix

Decker logo

Author Shawn Overcash
Language C++
Platform Windows, Linux through Wine; (source available)
Version 1.09
Website http://www.caro.net/dsi/decker

A young talented hacker desires fortune. He has a plan how to earn it but it needs time and is going to take a lot of work. Unknown and underequipped but slowly making himself someone in this world.
EnlargeMoney is earned by completing contracts. A client demands that a number of objectives is met upon leaving the target system. Then you get paid, sell any additional valuable information you gleaned “by the way” and your reputation gets slightly changed. If the contract was challenging you also receive skill points.

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LambdaRogue 1.0.0, 2 years!

birthday of lambda rogueMr. Mario Donick has released the 1.0.0 milestone of his project, LambdaRogue, to commemorate two years into the project. Happy birthday LambdaRogue!

Over two years have passed since I started to develop a small little program where an @ could be moved on the screen. After lots of unfinished versions with lots of bugs and problems, and after a break of nearly one year, I again accelerated the development process, which resulted in the 0.3 tree in early 2008.

To celebrate the 2nd birthday of my project, I decided to give the next “big” release the version number 1.0, because the version improves again many things and makes everything more stable and polished.

Now, I am happy to announce the release of LambdaRogue 1.0.

LambdaRogue development goes strong!

Slash, the badass soldierMr. Mario Donick, whom recently got back to roguelike development mode after a somewhat long hiatus, has released version after version of LambdaRogue, his main roguelike project.

Since yesterday’s release of version 0.3.0.2 of LambdaRogue, the game itself could be considered as nearly finished. All necessary quests are implemented, all textual content (except one textfile) is written and the game is winnable (technical and balancing-wise). So besides optimizing the existing content, fixing possible bugs and delivering the missing textfile, I could stop the whole thing and call it 1.0.

In gameAs you can see on by his own words, the game is finished. If you are a roguelike developer, you know how hard it is to call your game finished, specially if your scope is not 7DRL limited, or a proof of concept. If you are a roguelike player, there you have it, a complex, easy to play, indeep new roguelike, yours for the taking!

So, I recommend you to take a look at his game, it is interesting, important and not obsolete. Go forth, and look for the book of stars!