Releases Wire XXXII

It’s been a long time, as usual 🙂


iSword of Fargoal

Well, after a quarter of century, I’m proud to announce a brand new incarnation of Sword of Fargoal.

Dungeon Crawl 0.5.2

…with many bugfixes and better Mac OS X support


Thanks go to Jonathan Buchanan for porting POWDER to the Wii! Whee!


Triangle Wizard 7.04

Yes, a new update finally!

GearHead2 0.613

You start out with the ability to take on one lancemate; you can gain up to two more slots by completing quests in your hometown.

CastlevaniaRL 0.61

After more than 2 years, a new version of CastlevaniaRL is available! also, now you can play the game without installing Java, as it includes a self extracting temporary VM.

3069 3D.4

Now you can start a new player with preset super-powers (just for fun). Includes “Predator”, “Alien”, “Hulk” and “Nightcrawler”

Nazghul 0.7.0

Obviously, the emphasis is not on graphics or first-person squad-based stealth action.

Papaki 085

This is a new version I am working on, it is not complete (towns and villages are empty), but while I have not much time to add more things these days, I’ll give it to you and see the changes.

Deliantra 2.91

What makes this game special is its depth and the sheer amount of maps to explore: The world is vast (multiple continents, over 4000 manually designed maps, hundreds of monsters and countless variations of generated content) and complex (16 unique races, 17 classes, 40 skills and hundreds of spells to choose from and combine with each other), so there is a lot to explore.

Brogue 1.0.1

Your goal is to travel to the 26th subterranean floor of the dungeon, retrieve the Amulet of Yendor and return with it to the surface. For the truly skillful who desire further challenge, depths below 26 each contain three lumenstones — items which confer no benefit except an increased score upon victory.


NLarn 0.5.1

NLarn tries to maintain the atmosphere and story of the original game while improving the gameplay by using state-of-the-art roguelike technology and a simplified user interface.

Interhack 2.1.31

Multiplayer variant of Nethack.

6 Days Later

The gameplay revolves around defending a cellar door from zombie attack.

Plantforce 7DRL

Plants that have different features, which mutate in subsequent generations

MageCrawl Tech Demo

I have a blog that I’ve been updating with thoughts on roguelikes, progress, and random c# trivia as I come upon it.

Prospector 0.1.8d

It is still far from bug free, but it at least isn’t buggier than the last version

EnemyX 0.01

EnemyX is a turn based roguelike game with ascii graphics. The gameplay is similar to the Gollop brothers Lasersquad, Rebelstar and UFO/Xcom games.

DreamHack 0.2c

Specifically, this version can now run on 64-bit Windows 7!


XONG 1.2

XONG is pronounced “zong” and programmed entirely in Common Lisp.

StarMass Alpha

In true Dungeon Crawl fashion, the focus of the game is on defeating large numbers of hostile fleets and gathering vast amounts of wealth and loot, without any complex storyline or multiple quests getting in the way of the fighting


libtcod 1.4.3b1

Don’t think it doesn’t worth upgrading because 1.4.2 is only one month old.


The Den

Lost in RPG Design

Releases Wire XXXI

One month and a half since the last release wire, this XXXI post is hot with lots of newcomers!


Spelunky 1.0

Mantrap’s appetite increased. Piranha’s appetite increased. Dice now reveal whether they’ve been thrown or not. Opening a chest or crate won’t cause the player to attack. Mummies shouldn’t bleed.


Dweller 0.13.3

Use the Movement commands to move. If you have a touch screen enabled handset just tap on the screen in the direction you wish to move.

Legerdemain  v1.0.2

A so-called “heartbeat” release, offered as evidence that the developer still has one.

Privateer: Ascii Sector v0.6.0.3

Wingmen are no longer spawned on pirate bases. Redid the NanoBots to make them more balanced.

DaJAngband v1.0.99

I have tested this version more than the past few versions, so it should have considerably less bugs.

Triangle Wizard R 7.01

This version includes quests (randomly generated), healthbars, buffs for the sorcerer and assassin classes and a few other things.

Wayfarer 8.28.09

Inventory mode should be clearer, and contextual help is improved slightly. Updated alternate version. The download for Windows should now work.

Kharne 0.05

Kharne Alpha v0.05 is now available, and has been released as open source under the MPL v1.1

MetaCollider Beta 8

I just beat the game for the first time, without savescumming, so I know it’s possible. It’s difficult but doable.


3069 – v3D.2

The year is 3069. Earth has since been destroyed by a catastrophic geothermal experiment. Fortunately, you and many others were safely relocated onto planet Esperanza before the blast.

Moth Master 7DRL

I like to make games / programs to give as gifts to my friends online.  Christmas 2008, I decided to make a roguelike similar to the Baldo’s Gate javascript roguelike

Rogue Project 2 v0.0.10

The demo allows you to sail around the world and visit a few non-descript locations, trade blows with some monsters (whom I have attempted to give at least rudmentary intelligence, if you watch closely), experience the weather, and zoom in on any location for a better look (simply press > to zoom into the local view, any where you are).

Iso-Angband 0.2.6

I know the idea of such a graphical view is unpopular among many roguelike fans. Over the years, though, I got emails repeatedly, from people who were interested in this sort of graphical frontend. So maybe this message will reach a few of them.

DreamHack 0.2

In Dreamhack, the player fights strange and symbolic monsters with unusual every day items, just like in a dream

NLarn 0.4.1

I am working on a remake of Larn. I baptized it NLarn.

Websites / Blogs

Numeron Reactor

I should warn non-programming savvy readers that most of the posts here may be highly technical in nature and not for the faint of heart.

Not Quite ADOM

Started a blog today called Not Quite ADoM, aimed at the discussion of news/development and other things that have to do with the Roguelike world, mainly those RLs that aren’t so well known.

Releases Wire XXIX


Dungeon Crawl Stone Soup 0.5

* New species and job: Deep Dwarf, Artificer.
* Removed three species: Gnome, Grey Elf, Ogre-Mage.
* Several cool new uniques and other monsters.
* Several great new portal vaults.
* Zombies and skeletons can no longer use stairs.
* Transformations meld equipment instead of removing it.
* Many spell ranges shortened.
* Much more useful monster descriptions.
* More convenient tiles version.


Privateer ASCII Sector

Ramming a ship will now have the same effect on it’s attitude and on your criminal record as shooting it.

Unangband 0.6.3

This is the final release of Unangband 0.6.3 “Death to the Case Statement” aka “The Projected Release”.

DaJAngband 1.0.98

Magic staffs can now get weapon bonueses and egos. Since this can cause problems with stacking, I also added a free command “&” which can remove unwanted egos and weapon bonuses from a staff to allow it to stack with others of its kind.

When Zombies Attack v0.3

Mostly some small balance tweaks and bug fixes, if you’re interested, check it out:

Unnethack 3.5.1

The main intent of this fork is to put more randomness, challenges and fun into NetHack.

Tomb of The Aztecs 1.2

Longer journey to the bottom of the tomb complex

Prospector 0.1.6b

Grab your scoutship, hunt spacepirates, gather ressources and avoid getting eaten by aliens. And try to get rich while you are at it.


TinyCurses 1.0a

My next step will probably be to port it to ncurses and pdcurses.

Releases Wire XXVIII


Privateer: AscII Sector v0.5.2

Added Brilliance and Ultimate drugs to manipulate time usage when in Combat Mode (can currently only be acquired by stunning or killing a character that is carrying Brilliance or Ultimate).

Wayfarer v5.23.09

Meandering goats and drunks will still occasionally hit your town portals, but much less often. Removed misleading “sell this item” text for items not wanted by certain shops. Added option screen to reduce keymap clutter. Includes some new options: sound and gore.

Triangle Wizard v5.06

Starting from spell level 21, Summon Demonic Servant now has a chance to summon a greater demon. Beware though as the demon’s disposition is not guaranteed.

Peleron’s Briliant Rebirth v0.106

This is a “skills” release that implements most missing skills (whereas the previous version implemented most of the missing spells).

MageGuild v1.4.1

Have a great idea for a monster or an item that you think the game is missing? Create it as a mod, add it in. Want to see how other players fare against your most devious mazes? Build a scenario for them to test themselves against.

Mines of Morgoth v1.0

This is meant to be the stable version and marks the availability of the full version available for digital retail for the first time.

GumBand v2.3.1

If you haven’t tried 2.3.0, this version should be a better presentation of the changes that were there (new and revised races, a good number of monster and item changes, overhaul of mutations and increased number of mutations possible, etc.)

Elona v1.16final

Download Elona 1.16final (about 27MB) Platform: windows xp,vista

RogueTouch v1.5

Rogue Touch is based on several variants of the orginal Rogue, but written from the ground up to take advantage of the touch screen and graphics capabilities of the iPhone.

DungeonMinder v0.8

I am supremely honoured at the amount of downloads and feedback that was given for my 7DRL release, and I have strove to implement as many suggestions as possible with this release.

SaneRoguelike (.Net distributable)

Three races, everyone gets a rapier, a torch and mail. However, there is no inventory management. Going down and up stairs is fully implimented. Watch out for the arrow traps.

When Zombies Attack v0.2

When Zombies Attack! is a survival-horror roguelike game. The goal is to get to the top of the building and get rescued by the waiting helicopter. You can choose taller buildings for harder games.

Prospector v0.1.5f

(I)nspect command repairs ships and gathers biodata from corpses and plants.

Tomb of the Aztecs v1.0

Recent tectonic activity in central America has unearthed Very Old Things under New Mexico, the site of the ancient Aztec city of Tenochtitlan.

As a jetsetting plunderer of historic artefacts, you were taking some ill-deserved R’n’R down in New Mexico at the time, and just so happened to be sipping tequila outside a seedy terrace cafe when the ground around you fractured and the air was torn with the sickening noise of yielding rock and earth.

As plumes of dust began to billow up from the fissure, you had the presence of mind to whip out your trusty iPhone. A quick trip to Wikipedia confirmed your suspicions – you were surely standing above the tomb of legendary warrior Popocatepetl.

Dimension Dungeon v0.51

In Dimension Dungeon you play a warrior trapped in a dungeon-like pocket dimension and have to fight your way down to the bottom of the dungeon and confront the creator of this pocket dimension.

Releases Wire XXVII


Mines of Morgoth 0.90

Final release coming soon.

Triangle Wizard 5.05

It took some time, but here it is! This update features six new spells, over 90 new creatures (some of which may deal supernatural damage), many new traps and even a few new unique monsters.

Privateer ASCII Sector

When you save an ejected pilot and take him/her to a base, you’ll now also receive a random amount of credits (beyond having your standing with the pilot’s faction increased).

Invader Tactics

You are a human infiltrating an enemy installation populated by psychotic robots.

Blast Tactics

Blast Tactics is a mini space-roguelike puzzler incorporating elements of the classic Asteroids,


Wayfarer 4.12.09

Ironically, despite my long-term goal of less violent options (diplomacy, non-fatal combat, etc.), the game is currently so bloody and twisted it makes me cringe.  In delight.  I’m only human.

Downfall 0.3

Downfall has many features common in Roguelike games, and also has some unusual features.

Expedition 0.1.6

Probably the easiest way to describe Expedition is that it’s (kind of) like Colonization meets Seven Cities of Gold meets ADoM.

Pyromancer 0.1.2

The gameplay didn’t move a iota. It’s a polish-only release.

RealtimeRL 0.3

My roguelike has been completely rewritten from scratch.

Zot Defense 0.1

You begin on Zot:5; monsters are generated in waves, swarming in from the upstairs. You must prevent the monsters from reaching the Orb of Zot, which you may not pick up or apport.

Angband/65 0.0.1

There are two reasons I’m doing this. For the programming practice and to make it open source

Kharne 0.01e

An interim release

Peleron’s Brilliant Rebirth 0.105

It’s been around 2 years since I last released anything related to Peleron. I have not buried PBR (Peleron’s Brilliant Rebirth) — it’s just been real life taking its toll.

SpiritsRL 0.4.21

Now instead of stupid generated levels one of templates is used. Levels are smaller, everyone is faster, everything should be much more fun.

Nyctos 1.0.1

The game revolves heavily around tactical situations related to light.

Prospector 0.1.3

Megacorporations employ freelance prospectors to find exploitable resources and map unknown planets for them. The player commands one of those scoutships, trying to become filthy rich as a prospector.

MetaCollider Beta 7

This is the last release for a while, if not forever.


ASCII-Paint 0.3

This version has many new features and improvements, including some related to RL development.

ASCII-Draw 8

Try out room, corridor and outdoor designs without having to code them.

Serf Engine 0.5

The engine was created based on the source code of some years-tested roguelikes, including CastlevaniaRL, DrashRL and ZeldaRL, and thus is relatively stable on the moment of its conception.


RLX is a Common Lisp graphical roguelike engine

libtcod 1.4.1

Well it’s rather a non-news…

Umbra Engine 0.1

It’s meant to be a base for building new roguelike engines, not a game

Releases Wire XXVI


Dungeon Crawl Stone Soup 0.4.5.

It can be played online; see and The latter server also allows you to peek into the gameplay changes in trunk (the cool, new stuff).

Privateer ASCII Sector 0.4.7

When a fixer or wingman has left his chair due to a fight breaking out, he will now stay inside the bar and will in time sit down again when the fight is over.

WarpRogue 0.8.0b

General Guderian now offers the Iron gate mission until you *really* reject it.

crashRun 0.3.0

The main new feature is cyberspace as an area that can be explored. When you jack into a terminal, instead of getting a menu of options, you instead can enter cyberspace


Gruesome 0.0.3

It is pitch black.  You are likely to eat someone…

Downfall 0.2

This release adds multiple dungeon levels and items.

AmoebaRL 0.2

You play as an amoeba that decided to grow eating others

Tomb of Radwin

Amulet of Yendor / Rodney…
Wizardry / Trebor + Werdna…
Rawdin.. Darwin.. only the strong survive…
blah. cheesy I know.

Faeries’ Lair 7DRL

I have tried to make the game experience varied by designing monsters to be qualitatively different from each other; nearly every one has a special ability or behaviour

Settlement 1.3

After a long travel your group of settlers finished a basic settlement. The land seems to be very hostile. The next group of colonists will arrive after a month, therefore you have to last 30 days. Keep at the end as much money as possible.


CL-TCOD has bindings for maybe 75% of tcod functions. All the console stuff, fonts, mouse, colours, images are in (I think).

ASCII-Paint 0.2

This version adds some features which make it easier to make and edit drawings.

Triangle Wizard 4.01

Sacred Wrath, Cold Breath, Fire Breath and Acid Stream can now hit flying creatures starting from a certain spell level.

Releases Wire XXV

It’s been a long time (…long time long time…) we shouldn’t have left you left you…


Dungeon Crawl Stone Soup 0.4.4

Finally officially fixing bugs that have long since been put to rest on CAO and CDO. Some important bugs have been fixed, as were a number of less important ones, and there are also a few other small tweaks.

GearHead2 v0.532

GearHead2, the only roguelike game in which you can be a lawyer and a pirate at the same time, has just passed a big milestone.

Mines of Morgoth v0.76

Explore randomly-created dungeons filled with magic items and over 200 different monsters.

Privateer: Ascii Sector v0.4.6

The holidays have given me a bit of extra free time to work on Ascii Sector, so here’s a new version with some bugfixes and new features, v0.4.6

LambdaRogue 1.4

Usually I do not tend to exaggerate, but this time I’m very proud to announce the most important update of LambdaRogue since the 0.3 beta.

The Doryen arena 0.8

Face dozens of different creatures, each with its own strengths and weaknesses, choose your weapons and skills and pray to survive up to the next tournament level…


Goblin Hack is the world’s first and probably last smooth-scrolling, ASCII-graphics-based, OpenGL accelerated, rogue-like dungeon game.

MageGuild 1.2

Has a number of bug fixes, including a couple crashes and some Mono compatibility issues.

SewerJacks 0.8.7d

This release is getting it closer to a more polished game.  Many thanks to all for the great feedback.

Martin’s Dungeon Bash v1.7

This is strictly a bug-fix release relative to version 1.6.

Hokuto No Rogue 0.4.0

Enjoy 😉


Get Out!

I have been wanting to use YAFRLP as a post title for months.


This has one major difference to most roguelikes in that it runs in realtime.  The game is substantially different to most other roguelikes because of this.

Teemu 1.0

It’s my first roguelike.

Void Mision Zero

I’m pleased to announce Void Mission Zero, a sci-fi graphical roguelike written in Common Lisp. It is in early alpha but roughly playable.

Downfall 0.1

I have released version 0.1 of Downfall, my hexagonal roguelike. It runs on Windows and Linux, and it also works with Wine.

Letrain 4.0

Now with a language, to describe your maps and rails, and respond to events with sensors and semaphores.


Probably the easiest way to describe Spelunky is that its (kind of) like La Mulana meets Nethack – every time you play the levels, items, monsters, and so forth, are all procedurally-generated.  And the terrain is destructible and there are quite a few ways in which the various game elements can interact with one another.


Deep Deadly Dungeons 1.0

Deep Deadly Dungeons was a roguelike made for the Rogue Compo by Rick Clark (aka rdc).