Releases Wire VII

Hello people!

So, here I am with yet another exciting, ground-breaking, fun-bringing, Releases Wire! Lots of things happening into this, our small roguelike world.

DoomRL 0.9.8.9

Not even a month has passed since the 0.9.8.8 release, and a new and fresh 0.9.8.9 release is available! Except for a lot of refactoring, this version has a *lot* more new features than 0.9.8.8 had!

Warp Rogue 0.8.0

Warp Rogue 0.8.0 has been released! Windows and Linux binaries only this time, the project needs a new Mac porter.

IronBand 13Jan08

The new release includes some bugfixes, some balance improvements and some documentation improvements.

Ironband is rapidly becoming stable and I hope to go to a full release soon.

GearHead2 0.460

I’ve just uploaded a new release of GH2 to SourceForge. Two new cities have been added for the Rishiri Dominion: Yatate Spinner and Galconde Spinner. Yatate is the home of the Rocket Stars; it’s known for its wild nightlife and extreme street fashion. Galconde Spinner is a center of scientific research. It features a university and a mecha parts shop.

POWDER 098

Many minor fixes in this version as I continue the quest for polish. I am also proud that I have my first attempt at a Mac version: OSX only, of course, but I think I made a Universal Binary.

NetHackDS 1.16

The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I’ve succeeded in that goal. I’m probably wrong.

The Slimmy Lichmummy 0.6

Hi,

TSL 0.6 is out.

The Mike Mayday graphics edition DFG v3 (Graphics for Dwarf Fortress!)

Since my compilation of graphic components is gaining popularity, I have decided to put up a webpage for it. The DFG, as I like to call it, is based on the work of Tocky, DR, Herrbdog, some other members of the DF community (including myself) and some other game sprites.

Have fun!

Releases Wire VI

DoomRL 0.9.8.8

Alltough it’s still not 0.9.9, I present DoomRL 0.9.8.8, another step on the road of DoomRL’s development. 0.9.8.7 had a few serious bugs that needed fixing. Also, there’s a LOT of refactoring needed to present the features of DoomRL 0.9.9 and 1.0.0 — a lot of this refactoring has been done in this version.

Unangband 0.6.2-wip7e

This is a work in progress (and moreover interim, by Bandobras) release, so please save often and report bugs. Savefiles are compatible, unless the level you are on has fallen out of the levels range of the current dungeon, so it’s safest to upgrade when in Rivendell, Bree, Hobbiton or Bucklebury (their depths are unchanged).

3Dwarf3Dwarf Visualizer

Testing time! I finally feel comfortable releasing a public beta of my map visualizer, 3Dwarf. Please watch the tutorial video to get a feel of what the program is capable of. Keep in mind this is a beta, and some maps may not display correctly. I did most of my testing on forest maps, so they will look the best for now.

POWDER 095

While some maintainers may make a special Christmas Release that has neat features that provide joy and happiness to their players, the 094 Christmas Release had no interesting new features and a serious game crashing bug.

In penance, I have been running the stress test for a day now to hopefully avoid a similar embarassing release.

Dwarf Fortress 0.27.169.33g

A few more fixes, a few new init options and a new interface for bringing items to the trade depot. See the dev log for a complete list.

SteamBand 0.4.1 Final

It’s your Christmas gift — it’s here, bug free (crosses fingers), and fun. Everything that has been said before can be said again.

Steamband is a modern variant containing UI features such as a menu, extensive on-line help, bigscreen, terminal windows, memory features, an extensive custom monster and artifact list, and skill based character development.

Releases Wire V

Berserk 0.8.5

It is taking so long, I know. There’s a graphical version in the works, but I don’t know how much time it will take. To ease the wait, I release a halfway-to-0.9 version of Berserk!.

Quest For UnicornQuest for the Unicorn 5

Quest for the Unicorn is a rogue-like game built with a graphical interface instead of pure text. The inspiration for its creation came from games like Rogue, Hack, and Moria.

DarkHall 1.1.35

Lots of new stuff since the last ‘release’ version, including new skills, monsters, items, and graphics upgrades. Many bugs fixed, and much of the combat and loot system has been reworked. Full version notes are available at the link.

The Slimy Lichmummy 0.5

It feels like I’ve made great progress these last few months, and I’d like to thank everyone that has sent me feedback. The suggestions I have received so far have been very useful and appreciated.

DaJBand 1.1.02

I call it a semi-variant because hardly any code is changed, just a lot of modifications to the text files. Can’t call it a real variant because there are several real variants of Angband out there where people actaully added features, dungeons, and differences in interface and gameplay which I don’t know how to do. I don’t know any C code, but I was able to look at the source code and figure out how to make a few tweaks mainly just to make the game fit my monster list better.

Unreal World 3.04

  • A new installer
  • Savefile size reduced
  • Fixed map screen [F6] sometimes getting filled with markers
  • Slight tuning in map genarator
  • Introducing a new creature randomization system as applied to Njerpez warriors and foreign traders
  • Removed excess amount of swords and metal armours from Njerpez warriors and foreign traders
  • Fixed bug with food left in the cellar spoiling quickly after taking it out
  • Removed possibility to choose another starting scenario upon changing campaign
  • Fixed bug potential code in data structures
  • Swimming improved
  • Natural attack damage levels reasoned
  • Ritual screen slightly re-arranged

Bandish Wire

IronBand I

I’m doing a first release of Ironband today, hoping to pick up any problems with the distribution. It works for me but I’ve not tested it on any other computer, so now seems like a good time.

FuryBand 5.0 Gold

FuryBand is an ASCII RPG based off of the Fury-Engine. There are more than a thousand monsters, dozens of character races, and hundreds of weapons. Try to play through a LOTR based campaign in FuryBand, or try the classical angband dungeon in FuryBand T. If you want a real challenge, see how far you can get in FuryBand G, where all the monsters are twice your level, so the better you do, the stronger they get.

Unangband 0.6.2-wip7c

This release fixes some significant game-play logic bugs for the competition, as well as an overhaul of the wilderness map. I particular want to thank Mikolaj Konarski again for his beautiful ASCII art map, adapted from FAAngband’s wilderness map designed by Nick McConnell. Mikolaj also reported the majority of bugs in this release, as well as fixing about half of them.

Zaiband 3.0.7

Zaiband is a V3.0.6-fork with some changes.

Releases Wire IV

GearHead2 v0.451

GH2 is a scifi mecha roguelike cRPG taking place five years after the Typhon Incident. Here are the major changes in v0.451:

– Tactical arena mode has been greatly improved. There are now personalities for each faction who introduce the missions, debrief the player afterwards, and sometimes even give bonuses to the team. A variety of earnable rewards, such as skill trainers and mecha sources, are available to be won.

– The NPC mecha generator has been completely rewritten. Enemy pilots should now more closely match the skill level of the player.

– A new location, Theles Spinner, has been added to the L5 region. This colony is also known as “The Meatyard”. It is a place where human life is cheap, populated by exiles from the other spinners.

RevivedHack 1.61

RevivedHack is a modern version of the classic Roguelike game Hack, NetHack’s predecessor. It integrates bugfixes and new features while preserving the original gameplay.

Stone Soup 0.3.3

Stone Soup 0.3.3 (20071202)
—————————
* Fixed crash when draconian callers try to summon drakes.
* Fixed crash when shadow creatures is cast in a labyrinth.
* Fixed crash when monster blinks onto trap and is killed by the trap.
* Fixed vampires boosting the player’s maxhp.
* Fixed bad monster selection when shadow creatures is cast post-orb-pickup.
* Fixed buggy Xom mutations.
* Fixed nets not trapping monsters correctly.
* Fixed monsters being able to get past plants on level load.
* Fixed out-of-sight monsters raising dead in the player’s line-of-sight.
* Fixed brand colours flooding screen in DOS.
* Returning weapons auto-id on use by monsters.
* Autobutcher respects !w inscriptions.
* Horns mutation changes helmet slot description to “restricted”.
* Reintroduced Beogh penance for destroying orcish idols.
* Tutorial fixes.
* Errors in .crawlrc are reported at startup.

HexCrawl 0.3.3

Following in the wake of the release of Crawl Stone Soup 0.3, I am pleased to announce the first proper post-7drl release of hexcrawl. Hexcrawl is Crawl, but in hex.

Crawl 4.1 Alpha over Akrasiac.

So, Crawl players are known to like pain. (We play Crawl.) Many of us started our Crawl careers recently and haven’t had the chance to experience the pain that is Crawl Alpha 4.1. Also, certain (*cough*cbus*cough*) people think that they can succeed where so many others have failed. So, after some wrangling, I’ve got it mostly working on crawl.akrasiac.org.

The Slimy Lichmummy 0.4

Some highlights from the changelog:

* World travel implemented
* No more levels/classes/XP
* Armor now gives a HP bonus instead of damage reduction
* A first attempt at a stealth system
* Different actions now take different amounts of time
* Manual updated (finally!)
* “Throw” command added
* Weapon speed and to-hit added
* Random weapon effects (drain, knockback, blink, etc) implemented
* Potions affect enemies when thrown
* “Scavenger” AI added – monsters will search for food
* Wands now have random appearences
* Artifact (unique) items implemented
* fire_* bindings added (you can now fire a missile e.g. with shift
+direction)
* spell* bindings added (you can now bind spells to arbitrary buttons)
* Recharging wands now works somewhat

Releases Wire 3

Lords of DarkHall 1.1.20

Thanks to anyone who takes a few minutes to give it a whirl. I am still plugging away at it. Theres only so many mnutes in a day – your effort at taking the time to download and play a minute or 2 is really appreciated. If anyone wants to comment on the skills, I would also
appreciate the feedback. Specifically I want to know whether you like being able to get any skill you want, or whether this is too easy, and skills should be class specific.

Zaiband 3.0.7

  • Trap generation is somewhat more intelligent.
  • Autoinscriptions that block actions only work once, no matter how many of them there are. !* is still cumulative with action-specific blocks.
  • Projection paths (arrows, bolt spells, etc.) have been adjusted. Knight-move ambush still works, but the hockey puck corridor won’t. The easier trick shots are automatically handled. There probably are a few bugs where invisible squares can be hit by careful choice of position targeting, but I haven’t checked for them carefully.
  • The reasonable bolt and summons checks in monster AI have been disconnected from the smart_monsters option.
  • Discounts have been eliminated.

Unangband 0.6.2-wip7b

This is a release to fix a couple of shop stocking bugs that would otherwise make the competition character unplayable. It also fixes a major UI bug on Windows.

Releases Wire

The releases wire will keep you informed about all new versions of roguelikes you ought to know about.

SewerJacks 0.8.5

I have spent a few weeks updating sewerjacks to a point where it is fairly playable and enjoyable.

New features
– Select to play as any unlocked race and class
– Unlock more secret playable characters with unique skill sets.
– Powerups can now be picked up (inc. chainsaws )
– Added extra races
– Many more skills
– Beware experienced monsters can now blitz

Beggar 0.5.1

Beggar is a rogue-like game written in java with XML inputs for expandability. I do hope you enjoy the game as the community and hopefully the additions grow! I encourage you to post any comments or thoughts on the sourceforge forums. God willing, I hope to remain an active developer for a while to come and look forward to input from those that matter… the end-users.

First Age Angband 0.3.0

FAangband’s principal focus as a variant is to immerse the player in the world of Tolkien’s Silmarillion late in the First Age. While it is certainly not perfectly consistent (all the bad guys are still alive; all the good guys are dead, or at least have lost their best equipment), an attempt has been made to remove as many anachronisms as possible.

Saffron 0.6.0

Saffron is a stealth puzzle roguelike. It is in the early stages of development, so should not be considered complete, bug-free or stable yet.

The player is a thief, who is given tasks by the Blackrock Thieves Guild. Every task is dangerous, so the player must use stealth, skill and gadgets to complete the objective and escape undetected.

Unreal World 3.0.3

– fixed possibility to burn down caves
– random world options menu after map creation is now mouse sensitive
– swimming balanced a bit
– the fish stuck in a net will die if not picked up soon enough
– fixed missing ‘hideworker’ store symbol
– time required to find cover and hide decreased
– fixed occasional problems with ‘repeat previous combat option’
– lots of new truecolor and none 256-color images
– current map view enchanched
– savefile disk space comsumption reduced again just a little bit
– character profile menu is now mouse sensitive
– trading/chatting improved
– new setup option: RESIZE QUALITY
– the world is now culture sensitive!
– villages improved
– changes in zooming in nearby the shore